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    Interface IUnitValuePort

    Inherited Members
    IUnitPort.unit
    IUnitPort.key
    IUnitPort.relations
    IUnitPort.validConnections
    IUnitPort.invalidConnections
    IUnitPort.connections
    IUnitPort.connectedPorts
    IUnitPort.hasAnyConnection
    IUnitPort.hasValidConnection
    IUnitPort.hasInvalidConnection
    IUnitPort.CanInvalidlyConnectTo(IUnitPort)
    IUnitPort.CanValidlyConnectTo(IUnitPort)
    IUnitPort.InvalidlyConnectTo(IUnitPort)
    IUnitPort.ValidlyConnectTo(IUnitPort)
    IUnitPort.Disconnect()
    IUnitPort.CompatiblePort(IUnit)
    IGraphItem.graph
    Namespace: Unity.VisualScripting
    Syntax
    public interface IUnitValuePort : IUnitPort, IGraphItem

    Properties

    type

    Declaration
    Type type { get; }
    Property Value
    Type Description
    Type

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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