docs.unity3d.com
    目次を表示する/隠す

    Class fsPropertyAttribute

    Explicitly mark a property to be serialized. This can also be used to give the name that the property should use during serialization.

    Inheritance
    Object
    Attribute
    fsPropertyAttribute
    SerializeAsAttribute
    Namespace: Unity.VisualScripting.FullSerializer
    Syntax
    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
    public class fsPropertyAttribute : Attribute, _Attribute

    Constructors

    fsPropertyAttribute()

    Declaration
    public fsPropertyAttribute()

    fsPropertyAttribute(String)

    Declaration
    public fsPropertyAttribute(string name)
    Parameters
    Type Name Description
    String name

    Fields

    Converter

    Use a custom converter for the given type. Specify the converter to use using typeof.

    Declaration
    public Type Converter
    Field Value
    Type Description
    Type

    Name

    The name of that the property will use in JSON serialization.

    Declaration
    public string Name
    Field Value
    Type Description
    String

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)