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    Class fsForwardAttribute

    This allows you to forward serialization of an object to one of its members. For example, [fsForward("Values")] struct Wrapper { public int[] Values; } Then Wrapper will be serialized into a JSON array of integers. It will be as if Wrapper doesn't exist.

    Inheritance
    Object
    Attribute
    fsForwardAttribute
    Namespace: Unity.VisualScripting.FullSerializer
    Syntax
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface)]
    public sealed class fsForwardAttribute : Attribute, _Attribute

    Constructors

    fsForwardAttribute(String)

    Forward object serialization to an instance member. See class comment.

    Declaration
    public fsForwardAttribute(string memberName)
    Parameters
    Type Name Description
    String memberName

    The name of the member that we should serialize this object as.

    Fields

    MemberName

    The name of the member we should serialize as.

    Declaration
    public string MemberName
    Field Value
    Type Description
    String

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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