docs.unity3d.com
    目次を表示する/隠す

    Class fsDictionaryConverter

    Inheritance
    Object
    fsBaseConverter
    fsConverter
    fsDictionaryConverter
    Inherited Members
    fsBaseConverter.Serializer
    fsBaseConverter.RequestCycleSupport(Type)
    fsBaseConverter.RequestInheritanceSupport(Type)
    fsBaseConverter.FailExpectedType(fsData, fsDataType[])
    fsBaseConverter.CheckType(fsData, fsDataType)
    fsBaseConverter.CheckKey(fsData, String, fsData)
    fsBaseConverter.CheckKey(Dictionary<String, fsData>, String, fsData)
    fsBaseConverter.SerializeMember<T>(Dictionary<String, fsData>, Type, String, T)
    fsBaseConverter.DeserializeMember<T>(Dictionary<String, fsData>, Type, String, T)
    Namespace: Unity.VisualScripting.FullSerializer
    Syntax
    public class fsDictionaryConverter : fsConverter

    Methods

    CanProcess(Type)

    Declaration
    public override bool CanProcess(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    Boolean
    Overrides
    fsConverter.CanProcess(Type)

    CreateInstance(fsData, Type)

    Declaration
    public override object CreateInstance(fsData data, Type storageType)
    Parameters
    Type Name Description
    fsData data
    Type storageType
    Returns
    Type Description
    Object
    Overrides
    fsBaseConverter.CreateInstance(fsData, Type)

    TryDeserialize(fsData, ref Object, Type)

    Declaration
    public override fsResult TryDeserialize(fsData data, ref object instance_, Type storageType)
    Parameters
    Type Name Description
    fsData data
    Object instance_
    Type storageType
    Returns
    Type Description
    fsResult
    Overrides
    fsBaseConverter.TryDeserialize(fsData, ref Object, Type)

    TrySerialize(Object, out fsData, Type)

    Declaration
    public override fsResult TrySerialize(object instance_, out fsData serialized, Type storageType)
    Parameters
    Type Name Description
    Object instance_
    fsData serialized
    Type storageType
    Returns
    Type Description
    fsResult
    Overrides
    fsBaseConverter.TrySerialize(Object, out fsData, Type)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)