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    Class FlowStateWidget

    Inheritance
    Object
    Widget<StateCanvas, FlowState>
    GraphElementWidget<StateCanvas, FlowState>
    NodeWidget<StateCanvas, FlowState>
    StateWidget<FlowState>
    NesterStateWidget<FlowState>
    FlowStateWidget
    Inherited Members
    NesterStateWidget<FlowState>.contextOptions
    NesterStateWidget<FlowState>.OnDoubleClick()
    StateWidget<FlowState>.canForceEnter
    StateWidget<FlowState>.canForceExit
    StateWidget<FlowState>.canToggleStart
    StateWidget<FlowState>.state
    StateWidget<FlowState>.stateDebugData
    StateWidget<FlowState>.stateData
    StateWidget<FlowState>.IStateWidget.state
    StateWidget<FlowState>.description
    StateWidget<FlowState>.analysis
    StateWidget<FlowState>.CacheDescription()
    StateWidget<FlowState>.BeforeFrame()
    StateWidget<FlowState>.HandleInput()
    StateWidget<FlowState>.title
    StateWidget<FlowState>.summary
    StateWidget<FlowState>.positionDependers
    StateWidget<FlowState>.titlePosition
    StateWidget<FlowState>.summaryPosition
    StateWidget<FlowState>.contentOuterPosition
    StateWidget<FlowState>.contentBackgroundPosition
    StateWidget<FlowState>.contentInnerPosition
    StateWidget<FlowState>.position
    StateWidget<FlowState>.showTitle
    StateWidget<FlowState>.showSummary
    StateWidget<FlowState>.baseColor
    StateWidget<FlowState>.color
    StateWidget<FlowState>.shape
    StateWidget<FlowState>.dim
    StateWidget<FlowState>.DrawForeground()
    StateWidget<FlowState>.DrawContentBackground()
    StateWidget<FlowState>.canSelect
    StateWidget<FlowState>.snapToGrid
    StateWidget<FlowState>.canDrag
    StateWidget<FlowState>.ExpandDragGroup(HashSet<IGraphElement>)
    StateWidget<FlowState>.canDelete
    StateWidget<FlowState>.canResizeHorizontal
    StateWidget<FlowState>.ExpandCopyGroup(HashSet<IGraphElement>)
    StateWidget<FlowState>.MakeTransition()
    StateWidget<FlowState>.MakeSelfTransition()
    StateWidget<FlowState>.ToggleStart()
    NodeWidget<StateCanvas, FlowState>.outerPosition
    NodeWidget<StateCanvas, FlowState>.edgePosition
    NodeWidget<StateCanvas, FlowState>.innerPosition
    NodeWidget<StateCanvas, FlowState>.clippingPosition
    NodeWidget<StateCanvas, FlowState>.EdgeToOuterPosition(Rect)
    NodeWidget<StateCanvas, FlowState>.OuterToEdgePosition(Rect)
    NodeWidget<StateCanvas, FlowState>.EdgeToInnerPosition(Rect)
    NodeWidget<StateCanvas, FlowState>.InnerToEdgePosition(Rect)
    NodeWidget<StateCanvas, FlowState>.shape
    NodeWidget<StateCanvas, FlowState>.color
    NodeWidget<StateCanvas, FlowState>.invertForeground
    NodeWidget<StateCanvas, FlowState>.DrawForeground()
    NodeWidget<StateCanvas, FlowState>.DrawOverlay()
    GraphElementWidget<StateCanvas, FlowState>.headerPosition
    GraphElementWidget<StateCanvas, FlowState>.ToString()
    GraphElementWidget<StateCanvas, FlowState>.Dispose()
    GraphElementWidget<StateCanvas, FlowState>.element
    GraphElementWidget<StateCanvas, FlowState>.IGraphElementWidget.element
    GraphElementWidget<StateCanvas, FlowState>.FetchMetadata()
    GraphElementWidget<StateCanvas, FlowState>.GetData<T>()
    GraphElementWidget<StateCanvas, FlowState>.GetDebugData<T>()
    GraphElementWidget<StateCanvas, FlowState>.BeforeFrame()
    GraphElementWidget<StateCanvas, FlowState>.HandleCapture()
    GraphElementWidget<StateCanvas, FlowState>.HandleInput()
    GraphElementWidget<StateCanvas, FlowState>.canAlignAndDistribute
    GraphElementWidget<StateCanvas, FlowState>.zIndex
    GraphElementWidget<StateCanvas, FlowState>.contextOptions
    GraphElementWidget<StateCanvas, FlowState>.HandleDoubleClick()
    GraphElementWidget<StateCanvas, FlowState>.OnDoubleClick()
    GraphElementWidget<StateCanvas, FlowState>.canSelect
    GraphElementWidget<StateCanvas, FlowState>.isSelected
    GraphElementWidget<StateCanvas, FlowState>.OnContext()
    GraphElementWidget<StateCanvas, FlowState>.resizeInnerOffset
    GraphElementWidget<StateCanvas, FlowState>.resizeOuterOffset
    GraphElementWidget<StateCanvas, FlowState>.minResizeSize
    GraphElementWidget<StateCanvas, FlowState>.maxResizeSize
    GraphElementWidget<StateCanvas, FlowState>.canResizeHorizontal
    GraphElementWidget<StateCanvas, FlowState>.canResizeVertical
    GraphElementWidget<StateCanvas, FlowState>.canResize
    GraphElementWidget<StateCanvas, FlowState>.isResizing
    GraphElementWidget<StateCanvas, FlowState>.resizeArea
    GraphElementWidget<StateCanvas, FlowState>.isMouseOverHeaderArea
    GraphElementWidget<StateCanvas, FlowState>.AddCursorRect(Rect, MouseCursor)
    GraphElementWidget<StateCanvas, FlowState>.canDrag
    GraphElementWidget<StateCanvas, FlowState>.isDragging
    GraphElementWidget<StateCanvas, FlowState>.BeginDrag()
    GraphElementWidget<StateCanvas, FlowState>.Drag(Vector2, Vector2)
    GraphElementWidget<StateCanvas, FlowState>.EndDrag()
    GraphElementWidget<StateCanvas, FlowState>.LockDragOrigin()
    GraphElementWidget<StateCanvas, FlowState>.ExpandDragGroup(HashSet<IGraphElement>)
    GraphElementWidget<StateCanvas, FlowState>.canDelete
    GraphElementWidget<StateCanvas, FlowState>.Delete()
    GraphElementWidget<StateCanvas, FlowState>.ExpandDeleteGroup(HashSet<IGraphElement>)
    GraphElementWidget<StateCanvas, FlowState>.canCopy
    GraphElementWidget<StateCanvas, FlowState>.ExpandCopyGroup(HashSet<IGraphElement>)
    Widget<StateCanvas, FlowState>.context
    Widget<StateCanvas, FlowState>.reference
    Widget<StateCanvas, FlowState>.graph
    Widget<StateCanvas, FlowState>.canvas
    Widget<StateCanvas, FlowState>.IWidget.canvas
    Widget<StateCanvas, FlowState>.selection
    Widget<StateCanvas, FlowState>.window
    Widget<StateCanvas, FlowState>.mousePosition
    Widget<StateCanvas, FlowState>.disposed
    Widget<StateCanvas, FlowState>.e
    Widget<StateCanvas, FlowState>.subWidgets
    Widget<StateCanvas, FlowState>.SubWidgetsChanged()
    Widget<StateCanvas, FlowState>.item
    Widget<StateCanvas, FlowState>.IWidget.item
    Widget<StateCanvas, FlowState>.hasDescriptor
    Widget<StateCanvas, FlowState>.metadata
    Widget<StateCanvas, FlowState>.CacheItemFirstTime()
    Widget<StateCanvas, FlowState>.CacheItem()
    Widget<StateCanvas, FlowState>.CacheMetadata()
    Widget<StateCanvas, FlowState>.CacheDescription()
    Widget<StateCanvas, FlowState>.RegisterControl()
    Widget<StateCanvas, FlowState>.HandleRelease()
    Widget<StateCanvas, FlowState>.Update()
    Widget<StateCanvas, FlowState>.snapToGrid
    Widget<StateCanvas, FlowState>.isPositionValid
    Widget<StateCanvas, FlowState>.positionDependers
    Widget<StateCanvas, FlowState>.positionDependencies
    Widget<StateCanvas, FlowState>.position
    Widget<StateCanvas, FlowState>.Reposition()
    Widget<StateCanvas, FlowState>.CachePositionFirstPass()
    Widget<StateCanvas, FlowState>.CachePosition()
    Widget<StateCanvas, FlowState>.BringToFront()
    Widget<StateCanvas, FlowState>.SendToBack()
    Widget<StateCanvas, FlowState>.canClip
    Widget<StateCanvas, FlowState>.OnViewportChange()
    Widget<StateCanvas, FlowState>.isVisible
    Widget<StateCanvas, FlowState>.hotArea
    Widget<StateCanvas, FlowState>.isMouseThrough
    Widget<StateCanvas, FlowState>.isMouseOver
    Widget<StateCanvas, FlowState>.HandleContext()
    Widget<StateCanvas, FlowState>.debug
    Widget<StateCanvas, FlowState>.foregroundRequiresInput
    Widget<StateCanvas, FlowState>.backgroundRequiresInput
    Widget<StateCanvas, FlowState>.overlayRequiresInput
    Widget<StateCanvas, FlowState>.DrawBackground()
    Widget<StateCanvas, FlowState>.dim
    Widget<StateCanvas, FlowState>.BeginDim()
    Widget<StateCanvas, FlowState>.EndDim()
    Widget<StateCanvas, FlowState>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(FlowState))]
    public sealed class FlowStateWidget : NesterStateWidget<FlowState>, INodeWidget, IStateWidget, IGraphElementWidget, IWidget, IDisposable, IDragAndDropHandler

    Constructors

    FlowStateWidget(StateCanvas, FlowState)

    Declaration
    public FlowStateWidget(StateCanvas canvas, FlowState state)
    Parameters
    Type Name Description
    StateCanvas canvas
    FlowState state

    Properties

    dragAndDropVisualMode

    Declaration
    public DragAndDropVisualMode dragAndDropVisualMode { get; }
    Property Value
    Type Description
    DragAndDropVisualMode
    Implements
    IDragAndDropHandler.dragAndDropVisualMode

    eventLinesPositions

    Declaration
    public Dictionary<FlowStateWidget.EventLine, Rect> eventLinesPositions { get; }
    Property Value
    Type Description
    Dictionary<FlowStateWidget.EventLine, Rect>

    showContent

    Declaration
    protected override bool showContent { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.StateWidget<Unity.VisualScripting.FlowState>.showContent

    Methods

    AcceptsDragAndDrop()

    Declaration
    public bool AcceptsDragAndDrop()
    Returns
    Type Description
    Boolean
    Implements
    IDragAndDropHandler.AcceptsDragAndDrop()

    CacheItemFirstTime()

    Declaration
    protected override void CacheItemFirstTime()
    Overrides
    Unity.VisualScripting.Widget<Unity.VisualScripting.StateCanvas, Unity.VisualScripting.FlowState>.CacheItemFirstTime()

    CachePosition()

    Declaration
    public override void CachePosition()
    Overrides
    Unity.VisualScripting.StateWidget<Unity.VisualScripting.FlowState>.CachePosition()

    Dispose()

    Declaration
    public override void Dispose()
    Overrides
    Unity.VisualScripting.GraphElementWidget<Unity.VisualScripting.StateCanvas, Unity.VisualScripting.FlowState>.Dispose()

    DrawContent()

    Declaration
    protected override void DrawContent()
    Overrides
    Unity.VisualScripting.StateWidget<Unity.VisualScripting.FlowState>.DrawContent()

    DrawDragAndDropPreview()

    Declaration
    public void DrawDragAndDropPreview()
    Implements
    IDragAndDropHandler.DrawDragAndDropPreview()

    ExitDragAndDrop()

    Declaration
    public void ExitDragAndDrop()
    Implements
    IDragAndDropHandler.ExitDragAndDrop()

    GetContentHeight(Single)

    Declaration
    protected override float GetContentHeight(float width)
    Parameters
    Type Name Description
    Single width
    Returns
    Type Description
    Single
    Overrides
    Unity.VisualScripting.StateWidget<Unity.VisualScripting.FlowState>.GetContentHeight(System.Single)

    PerformDragAndDrop()

    Declaration
    public void PerformDragAndDrop()
    Implements
    IDragAndDropHandler.PerformDragAndDrop()

    UpdateDragAndDrop()

    Declaration
    public void UpdateDragAndDrop()
    Implements
    IDragAndDropHandler.UpdateDragAndDrop()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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