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    Class EditorAssetResourceProvider

    Inheritance
    Object
    EditorAssetResourceProvider
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class EditorAssetResourceProvider : IResourceProvider

    Constructors

    EditorAssetResourceProvider(String)

    Declaration
    public EditorAssetResourceProvider(string root)
    Parameters
    Type Name Description
    String root

    Properties

    root

    Declaration
    public string root { get; }
    Property Value
    Type Description
    String

    Methods

    DebugPath(String)

    Declaration
    public string DebugPath(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    String
    Implements
    IResourceProvider.DebugPath(String)

    DirectoryExists(String)

    Declaration
    public bool DirectoryExists(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    Boolean
    Implements
    IResourceProvider.DirectoryExists(String)

    FileExists(String)

    Declaration
    public bool FileExists(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    Boolean
    Implements
    IResourceProvider.FileExists(String)

    GetAllFiles()

    Declaration
    public IEnumerable<string> GetAllFiles()
    Returns
    Type Description
    IEnumerable<String>
    Implements
    IResourceProvider.GetAllFiles()

    GetDirectories(String)

    Declaration
    public IEnumerable<string> GetDirectories(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    IEnumerable<String>
    Implements
    IResourceProvider.GetDirectories(String)

    GetFiles(String)

    Declaration
    public IEnumerable<string> GetFiles(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    IEnumerable<String>
    Implements
    IResourceProvider.GetFiles(String)

    LoadAsset<T>(String)

    Declaration
    public T LoadAsset<T>(string path)
        where T : Object
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T
    Implements
    IResourceProvider.LoadAsset<T>(String)

    LoadTexture(String, CreateTextureOptions)

    Declaration
    public Texture2D LoadTexture(string path, CreateTextureOptions options)
    Parameters
    Type Name Description
    String path
    CreateTextureOptions options
    Returns
    Type Description
    Texture2D
    Implements
    IResourceProvider.LoadTexture(String, CreateTextureOptions)

    NormalizePath(String)

    Declaration
    public string NormalizePath(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    String

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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