Class CreateDictionary
Creates an empty dictionary.
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Collections/Dictionaries")]
[UnitOrder(-1)]
[TypeIcon(typeof(IDictionary))]
[RenamedFrom("Bolt.CreateDitionary")]
public sealed class CreateDictionary : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
dictionary
The new empty dictionary.
Declaration
[DoNotSerialize]
public ValueOutput dictionary { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
Create(Flow)
Declaration
public IDictionary Create(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
IDictionary |
Definition()
Declaration
protected override void Definition()