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    Class ControlInputWidget

    Inheritance
    Object
    Widget<FlowCanvas, ControlInput>
    UnitPortWidget<ControlInput>
    UnitInputPortWidget<ControlInput>
    ControlInputWidget
    Inherited Members
    UnitInputPortWidget<ControlInput>.edge
    UnitPortWidget<ControlInput>.port
    UnitPortWidget<ControlInput>.unit
    UnitPortWidget<ControlInput>.unitWidget
    UnitPortWidget<ControlInput>.IUnitPortWidget.port
    UnitPortWidget<ControlInput>.description
    UnitPortWidget<ControlInput>.inspectorMetadata
    UnitPortWidget<ControlInput>.inspector
    UnitPortWidget<ControlInput>.FetchMetadata()
    UnitPortWidget<ControlInput>.FetchInspectorMetadata()
    UnitPortWidget<ControlInput>.CacheDescription()
    UnitPortWidget<ControlInput>.CacheMetadata()
    UnitPortWidget<ControlInput>.foregroundRequiresInput
    UnitPortWidget<ControlInput>.wouldDisconnect
    UnitPortWidget<ControlInput>.willDisconnect
    UnitPortWidget<ControlInput>.canStartConnection
    UnitPortWidget<ControlInput>.HandleInput()
    UnitPortWidget<ControlInput>.positionDependencies
    UnitPortWidget<ControlInput>.positionDependers
    UnitPortWidget<ControlInput>.y
    UnitPortWidget<ControlInput>.position
    UnitPortWidget<ControlInput>.handlePosition
    UnitPortWidget<ControlInput>.labelPosition
    UnitPortWidget<ControlInput>.iconPosition
    UnitPortWidget<ControlInput>.inspectorPosition
    UnitPortWidget<ControlInput>.identifierPosition
    UnitPortWidget<ControlInput>.surroundPosition
    UnitPortWidget<ControlInput>.hotArea
    UnitPortWidget<ControlInput>.CachePosition()
    UnitPortWidget<ControlInput>.GetInnerWidth()
    UnitPortWidget<ControlInput>.GetHeight()
    UnitPortWidget<ControlInput>.zIndex
    UnitPortWidget<ControlInput>.canClip
    UnitPortWidget<ControlInput>.showInspector
    UnitPortWidget<ControlInput>.showIcon
    UnitPortWidget<ControlInput>.showLabel
    UnitPortWidget<ControlInput>.color
    UnitPortWidget<ControlInput>.dim
    UnitPortWidget<ControlInput>.DrawBackground()
    UnitPortWidget<ControlInput>.DrawForeground()
    UnitPortWidget<ControlInput>.DrawOverlay()
    Widget<FlowCanvas, ControlInput>.context
    Widget<FlowCanvas, ControlInput>.reference
    Widget<FlowCanvas, ControlInput>.graph
    Widget<FlowCanvas, ControlInput>.canvas
    Widget<FlowCanvas, ControlInput>.IWidget.canvas
    Widget<FlowCanvas, ControlInput>.selection
    Widget<FlowCanvas, ControlInput>.window
    Widget<FlowCanvas, ControlInput>.mousePosition
    Widget<FlowCanvas, ControlInput>.disposed
    Widget<FlowCanvas, ControlInput>.Dispose()
    Widget<FlowCanvas, ControlInput>.e
    Widget<FlowCanvas, ControlInput>.ToString()
    Widget<FlowCanvas, ControlInput>.subWidgets
    Widget<FlowCanvas, ControlInput>.SubWidgetsChanged()
    Widget<FlowCanvas, ControlInput>.item
    Widget<FlowCanvas, ControlInput>.IWidget.item
    Widget<FlowCanvas, ControlInput>.hasDescriptor
    Widget<FlowCanvas, ControlInput>.metadata
    Widget<FlowCanvas, ControlInput>.FetchMetadata()
    Widget<FlowCanvas, ControlInput>.CacheItemFirstTime()
    Widget<FlowCanvas, ControlInput>.CacheItem()
    Widget<FlowCanvas, ControlInput>.CacheMetadata()
    Widget<FlowCanvas, ControlInput>.CacheDescription()
    Widget<FlowCanvas, ControlInput>.RegisterControl()
    Widget<FlowCanvas, ControlInput>.BeforeFrame()
    Widget<FlowCanvas, ControlInput>.HandleCapture()
    Widget<FlowCanvas, ControlInput>.HandleInput()
    Widget<FlowCanvas, ControlInput>.HandleRelease()
    Widget<FlowCanvas, ControlInput>.Update()
    Widget<FlowCanvas, ControlInput>.snapToGrid
    Widget<FlowCanvas, ControlInput>.isPositionValid
    Widget<FlowCanvas, ControlInput>.positionDependers
    Widget<FlowCanvas, ControlInput>.positionDependencies
    Widget<FlowCanvas, ControlInput>.position
    Widget<FlowCanvas, ControlInput>.zIndex
    Widget<FlowCanvas, ControlInput>.Reposition()
    Widget<FlowCanvas, ControlInput>.CachePositionFirstPass()
    Widget<FlowCanvas, ControlInput>.CachePosition()
    Widget<FlowCanvas, ControlInput>.BringToFront()
    Widget<FlowCanvas, ControlInput>.SendToBack()
    Widget<FlowCanvas, ControlInput>.canClip
    Widget<FlowCanvas, ControlInput>.clippingPosition
    Widget<FlowCanvas, ControlInput>.OnViewportChange()
    Widget<FlowCanvas, ControlInput>.isVisible
    Widget<FlowCanvas, ControlInput>.hotArea
    Widget<FlowCanvas, ControlInput>.isMouseThrough
    Widget<FlowCanvas, ControlInput>.isMouseOver
    Widget<FlowCanvas, ControlInput>.OnContext()
    Widget<FlowCanvas, ControlInput>.HandleContext()
    Widget<FlowCanvas, ControlInput>.contextOptions
    Widget<FlowCanvas, ControlInput>.debug
    Widget<FlowCanvas, ControlInput>.foregroundRequiresInput
    Widget<FlowCanvas, ControlInput>.backgroundRequiresInput
    Widget<FlowCanvas, ControlInput>.overlayRequiresInput
    Widget<FlowCanvas, ControlInput>.DrawForeground()
    Widget<FlowCanvas, ControlInput>.DrawBackground()
    Widget<FlowCanvas, ControlInput>.DrawOverlay()
    Widget<FlowCanvas, ControlInput>.dim
    Widget<FlowCanvas, ControlInput>.BeginDim()
    Widget<FlowCanvas, ControlInput>.EndDim()
    Widget<FlowCanvas, ControlInput>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(ControlInput))]
    public class ControlInputWidget : UnitInputPortWidget<ControlInput>, IUnitPortWidget, IWidget, IDisposable

    Constructors

    ControlInputWidget(FlowCanvas, ControlInput)

    Declaration
    public ControlInputWidget(FlowCanvas canvas, ControlInput port)
    Parameters
    Type Name Description
    FlowCanvas canvas
    ControlInput port

    Properties

    colorIfActive

    Declaration
    protected override bool colorIfActive { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ControlInput>.colorIfActive

    handleTextureConnected

    Declaration
    protected override Texture handleTextureConnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ControlInput>.handleTextureConnected

    handleTextureUnconnected

    Declaration
    protected override Texture handleTextureUnconnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ControlInput>.handleTextureUnconnected

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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