docs.unity3d.com
    目次を表示する/隠す

    Class Cloner<T>

    Inheritance
    Object
    Cloner<T>
    AnimationCurveCloner
    ArrayCloner
    DictionaryCloner
    EnumerableCloner
    ListCloner
    ReflectedCloner
    VariableDeclarationsCloner
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class Cloner<T> : ICloner
    Type Parameters
    Name Description
    T

    Constructors

    Cloner()

    Declaration
    protected Cloner()

    Methods

    AfterClone(Type, T)

    Declaration
    public virtual void AfterClone(Type type, T clone)
    Parameters
    Type Name Description
    Type type
    T clone

    BeforeClone(Type, T)

    Declaration
    public virtual void BeforeClone(Type type, T original)
    Parameters
    Type Name Description
    Type type
    T original

    ConstructClone(Type, T)

    Declaration
    public virtual T ConstructClone(Type type, T original)
    Parameters
    Type Name Description
    Type type
    T original
    Returns
    Type Description
    T

    FillClone(Type, ref T, T, CloningContext)

    Declaration
    public virtual void FillClone(Type type, ref T clone, T original, CloningContext context)
    Parameters
    Type Name Description
    Type type
    T clone
    T original
    CloningContext context

    Handles(Type)

    Declaration
    public abstract bool Handles(Type type)
    Parameters
    Type Name Description
    Type type
    Returns
    Type Description
    Boolean
    Implements
    ICloner.Handles(Type)

    Explicit Interface Implementations

    ICloner.AfterClone(Type, Object)

    Declaration
    void ICloner.AfterClone(Type type, object clone)
    Parameters
    Type Name Description
    Type type
    Object clone
    Implements
    ICloner.AfterClone(Type, Object)

    ICloner.BeforeClone(Type, Object)

    Declaration
    void ICloner.BeforeClone(Type type, object original)
    Parameters
    Type Name Description
    Type type
    Object original
    Implements
    ICloner.BeforeClone(Type, Object)

    ICloner.ConstructClone(Type, Object)

    Declaration
    object ICloner.ConstructClone(Type type, object original)
    Parameters
    Type Name Description
    Type type
    Object original
    Returns
    Type Description
    Object
    Implements
    ICloner.ConstructClone(Type, Object)

    ICloner.FillClone(Type, ref Object, Object, CloningContext)

    Declaration
    void ICloner.FillClone(Type type, ref object clone, object original, CloningContext context)
    Parameters
    Type Name Description
    Type type
    Object clone
    Object original
    CloningContext context
    Implements
    ICloner.FillClone(Type, ref Object, Object, CloningContext)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)