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    Class BoltStateConfiguration

    Inheritance
    Object
    PluginConfiguration
    BoltStateConfiguration
    Inherited Members
    PluginConfiguration.Initialize()
    PluginConfiguration.LateInitialize()
    PluginConfiguration.plugin
    PluginConfiguration.deprecatedSavedVersionLoaders
    PluginConfiguration.Reset()
    PluginConfiguration.Save()
    PluginConfiguration.GetEnumerator()
    PluginConfiguration.GetMetadata(String)
    PluginConfiguration.projectSettings
    PluginConfiguration.SaveProjectSettingsAsset(Boolean)
    PluginConfiguration.projectSetupCompleted
    PluginConfiguration.editorSetupCompleted
    PluginConfiguration.savedVersion
    PluginConfiguration.developerMode
    PluginConfiguration.DeleteAllProjectSettings()
    PluginConfiguration.DeleteAllEditorPrefs()
    PluginConfiguration.DeleteAllPlayerPrefs()
    Namespace: Unity.VisualScripting
    Syntax
    [Plugin("VisualScripting.State")]
    public sealed class BoltStateConfiguration : PluginConfiguration, IPluginModule, IPluginLinked, IEnumerable<PluginConfigurationItemMetadata>, IEnumerable

    Properties

    animateTransitions

    Whether traversed transitions should show a droplet animation.

    Declaration
    [EditorPref]
    public bool animateTransitions { get; set; }
    Property Value
    Type Description
    Boolean

    header

    Declaration
    public override string header { get; }
    Property Value
    Type Description
    String
    Overrides
    PluginConfiguration.header

    statesReveal

    Determines under which condition events should be shown in state nodes.

    Declaration
    [EditorPref]
    public StateRevealCondition statesReveal { get; set; }
    Property Value
    Type Description
    StateRevealCondition

    transitionsEndArrow

    Whether state transitions should show an arrow at their destination state. This can appear confusing when there are multiple transitions.

    Declaration
    [EditorPref]
    public bool transitionsEndArrow { get; set; }
    Property Value
    Type Description
    Boolean

    transitionsReveal

    Determines under which condition event names should be shown in state transition.

    Declaration
    [EditorPref]
    public StateRevealCondition transitionsReveal { get; set; }
    Property Value
    Type Description
    StateRevealCondition

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>, Func<T, String>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.Yield<T>(T)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, String)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, String)
    StringUtility.ToSeparatedString(IEnumerable, String)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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