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    Class NodeUI

    This is the base class for a visual compositor node widget.

    Inheritance
    Object
    CallbackEventHandler
    Focusable
    VisualElement
    GraphElement
    Node
    NodeUI
    Inherited Members
    UnityEditor.Experimental.GraphView.Node.m_CollapseButton
    UnityEditor.Experimental.GraphView.Node.m_ButtonContainer
    Node.RefreshExpandedState()
    UnityEditor.Experimental.GraphView.Node.GetPosition()
    Node.SetPosition(Rect)
    Node.OnPortRemoved(Port)
    UnityEditor.Experimental.GraphView.Node.InstantiatePort(UnityEditor.Experimental.GraphView.Orientation, UnityEditor.Experimental.GraphView.Direction, UnityEditor.Experimental.GraphView.Port.Capacity, System.Type)
    Node.RefreshPorts()
    Node.ToggleCollapse()
    Node.UseDefaultStyling()
    Node.BuildContextualMenu(ContextualMenuPopulateEvent)
    UnityEditor.Experimental.GraphView.Node.CollectElements(System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>, System.Func<UnityEditor.Experimental.GraphView.GraphElement, System.Boolean>)
    Node.mainContainer
    Node.titleContainer
    Node.inputContainer
    Node.outputContainer
    Node.titleButtonContainer
    Node.topContainer
    Node.extensionContainer
    Node.expanded
    Node.title
    GraphElement.ResetLayer()
    GraphElement.OnCustomStyleResolved(ICustomStyle)
    GraphElement.IsSelectable()
    GraphElement.IsMovable()
    GraphElement.IsResizable()
    GraphElement.IsDroppable()
    GraphElement.IsAscendable()
    GraphElement.IsRenamable()
    GraphElement.IsCopiable()
    GraphElement.IsSnappable()
    GraphElement.IsGroupable()
    GraphElement.IsStackable()
    GraphElement.GetGlobalCenter()
    UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()
    GraphElement.HitTest(Vector2)
    GraphElement.Select(VisualElement, Boolean)
    GraphElement.Unselect(VisualElement)
    GraphElement.IsSelected(VisualElement)
    GraphElement.elementTypeColor
    GraphElement.layer
    GraphElement.showInMiniMap
    GraphElement.capabilities
    GraphElement.selected
    VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
    VisualElement.SetEnabled(Boolean)
    VisualElement.MarkDirtyRepaint()
    UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    VisualElement.GetClasses()
    UnityEngine.UIElements.VisualElement.ClearClassList()
    UnityEngine.UIElements.VisualElement.AddToClassList(System.String)
    UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)
    VisualElement.ToggleInClassList(String)
    VisualElement.EnableInClassList(String, Boolean)
    UnityEngine.UIElements.VisualElement.ClassListContains(System.String)
    VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
    VisualElement.Add(VisualElement)
    UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(Int32)
    VisualElement.Clear()
    VisualElement.ElementAt(Int32)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    VisualElement.viewDataKey
    VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    VisualElement.usageHints
    UnityEngine.UIElements.VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    UnityEngine.UIElements.VisualElement.layout
    UnityEngine.UIElements.VisualElement.contentRect
    UnityEngine.UIElements.VisualElement.paddingRect
    UnityEngine.UIElements.VisualElement.worldBound
    UnityEngine.UIElements.VisualElement.localBound
    UnityEngine.UIElements.VisualElement.worldTransform
    VisualElement.pickingMode
    UnityEngine.UIElements.VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    UnityEngine.UIElements.VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    UnityEngine.UIElements.VisualElement.parent
    UnityEngine.UIElements.VisualElement.panel
    VisualElement.contentContainer
    UnityEngine.UIElements.VisualElement.Item[System.Int32]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
    Namespace: Unity.VisualCompositor.Editor
    Syntax
    public class NodeUI : Node, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable, ICollectibleElement

    Constructors

    NodeUI()

    Construct a basic widget with sensible default values.

    Declaration
    public NodeUI()

    Methods

    OnSelected()

    Called when the node widget is selected.

    Declaration
    public override void OnSelected()
    Overrides
    GraphElement.OnSelected()

    OnTitleChanged(String, String)

    Declaration
    protected virtual void OnTitleChanged(string oldTitle, string newTitle)
    Parameters
    Type Name Description
    String oldTitle
    String newTitle

    OnUnselected()

    Called when the node widget is unselected.

    Declaration
    public override void OnUnselected()
    Overrides
    GraphElement.OnUnselected()
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