Enum TextureFlags
Texture wrapping and filtering mode. Default is repeat and linear
Namespace: Unity.Tiny
Syntax
public enum TextureFlags : uint
Fields
| Name | Description | Value |
|---|---|---|
| IsNormalMap | Is texture a normal map |
|
| Linear | Linear filtering |
|
| MimapEnabled | Generate mip map |
|
| Nearest | ||
| Point | Point filtering |
|
| Srgb | sRGB Color texture |
|
| Trilinear | Trilinear filtering |
|
| UClamp | Clamp along texture U-axis |
|
| UMirror | Mirror along texture U-axis |
|
| URepeat | Repeat along texture V-axis |
|
| UVClamp | Clamp on both axis |
|
| UVMirror | Mirror on both axis |
|
| UVRepeat | Repeat |
|
| VClamp | Clamp along texture V-axis |
|
| VMirror | Mirror along texture V-axis |
|
| VRepeat | Repeat along texture U-axis |