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    Struct SimpleMeshRenderData

    Blob asset component to add next to a mesh entity containing only vertex positions, colors and texture coordinates to work with a simple shader. Needs a MeshBounds next to it

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct SimpleMeshRenderData : IComponentData

    Fields

    Mesh

    Declaration
    public BlobAssetReference<SimpleMeshData> Mesh
    Field Value
    Type Description
    BlobAssetReference<SimpleMeshData>
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