Struct ShaderBinData
Blob asset reference for compiled shaders. Add next to BuiltInShader or CustomShader
Namespace: Unity.Tiny.Rendering
Syntax
public struct ShaderBinData : IComponentData
Fields
shaders
Declaration
public BlobAssetReference<PrecompiledShaderPipeline> shaders
Field Value
| Type | Description |
|---|---|
| BlobAssetReference<PrecompiledShaderPipeline> |