Struct GPUSkinnedMeshDrawRange
Namespace: Unity.Tiny.Rendering
Syntax
public struct GPUSkinnedMeshDrawRange : IBufferElementData
Fields
SubMeshIndex
Declaration
public int SubMeshIndex
Field Value
| Type | Description |
|---|---|
| Int32 |
TriangleIndex
Declaration
public int TriangleIndex
Field Value
| Type | Description |
|---|---|
| Int32 |