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    Struct DynamicMeshData

    Namespace: Unity.Tiny.Rendering
    Syntax
    public struct DynamicMeshData : IComponentData

    Fields

    CopyFrom

    Declaration
    public Entity CopyFrom
    Field Value
    Type Description
    Entity

    Dirty

    Declaration
    public bool Dirty
    Field Value
    Type Description
    Boolean

    IndexCapacity

    Declaration
    public int IndexCapacity
    Field Value
    Type Description
    Int32

    NumIndices

    Declaration
    public int NumIndices
    Field Value
    Type Description
    Int32

    NumVertices

    Declaration
    public int NumVertices
    Field Value
    Type Description
    Int32

    UseDynamicGPUBuffer

    Declaration
    public bool UseDynamicGPUBuffer
    Field Value
    Type Description
    Boolean

    VertexCapacity

    Declaration
    public int VertexCapacity
    Field Value
    Type Description
    Int32
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