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    Enum PointerModeType

    Pointer mode type

    Namespace: Unity.Tiny.Input
    Syntax
    public enum PointerModeType : int

    Fields

    Name Description Value
    Hidden

    Cursor is hidden (so you can provide your own) but not locked to the window

    Locked

    Cursor is hidden and locked to center of window. Window must get input focus for this to activate, and if input focus is lost (i.e. switch to another window) the cursor is unlocked

    Normal

    Cursor behaves in default manner according to OS

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