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    Struct GravitySensor

    Use the gravity sensor to determine the direction of the gravity vector relative to a device. Use Gravity property (float3) to get gravity vector values. Values are affected by the InputSystem.CompensateForScreenOrientation setting.

    Namespace: Unity.Tiny.Input
    Syntax
    public struct GravitySensor : IComponentData

    Fields

    Gravity

    Declaration
    public float3 Gravity
    Field Value
    Type Description
    float3

    LastUpdateTime

    Declaration
    public TimeData LastUpdateTime
    Field Value
    Type Description
    TimeData
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