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    Struct Image2DRenderToTexture

    Tag component that needs to be next to be placed next to an Image2D component if it is intended to be used as a render to texture target. An image can not be loaded and a texture target at the same time.

    Namespace: Unity.Tiny
    Syntax
    public struct Image2DRenderToTexture : IComponentData

    Fields

    format

    Declaration
    public RenderToTextureFormat format
    Field Value
    Type Description
    RenderToTextureFormat
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