docs.unity3d.com
    目次を表示する/隠す

    Struct Image2DLoadFromFileMaskFile

    An image to use as the mask. This can be a data URI.

    Namespace: Unity.Tiny
    Syntax
    public struct Image2DLoadFromFileMaskFile : IBufferElementData
    Remarks

    Incompatible with Image2DLoadFromFileGuids The red channel will be used as the mask (the alpha channel is ignored); efficient compression can be used (e.g. a single channel PNG or palleted PNG8). Tag with Image2DLoadFromFile to start a load

    Fields

    s

    Declaration
    public char s
    Field Value
    Type Description
    Char
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)