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    Enum bgfx.TextureFlags

    Namespace: Bgfx
    Syntax
    public enum TextureFlags : ulong

    Fields

    Name Description Value
    BlitDst

    Texture will be used as blit destination.

    ComputeWrite

    Texture will be used for compute write.

    MsaaSample

    Texture will be used for MSAA sampling.

    None
    ReadBack

    Texture will be used for read back from GPU.

    Rt

    Render target no MSAA.

    RtMask
    RtMsaaMask
    RtMsaaShift
    RtMsaaX16

    Render target MSAAx16 mode.

    RtMsaaX2

    Render target MSAAx2 mode.

    RtMsaaX4

    Render target MSAAx4 mode.

    RtMsaaX8

    Render target MSAAx8 mode.

    RtShift
    RtWriteOnly

    Render target will be used for writing

    Srgb

    Sample texture as sRGB.

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