Enum bgfx.TextureFlags
Namespace: Bgfx
Syntax
public enum TextureFlags : ulong
Fields
| Name | Description | Value |
|---|---|---|
| BlitDst | Texture will be used as blit destination. |
|
| ComputeWrite | Texture will be used for compute write. |
|
| MsaaSample | Texture will be used for MSAA sampling. |
|
| None | ||
| ReadBack | Texture will be used for read back from GPU. |
|
| Rt | Render target no MSAA. |
|
| RtMask | ||
| RtMsaaMask | ||
| RtMsaaShift | ||
| RtMsaaX16 | Render target MSAAx16 mode. |
|
| RtMsaaX2 | Render target MSAAx2 mode. |
|
| RtMsaaX4 | Render target MSAAx4 mode. |
|
| RtMsaaX8 | Render target MSAAx8 mode. |
|
| RtShift | ||
| RtWriteOnly | Render target will be used for writing |
|
| Srgb | Sample texture as sRGB. |