Enum bgfx.SamplerFlags
Namespace: Bgfx
Syntax
public enum SamplerFlags : uint
Fields
| Name | Description | Value |
|---|---|---|
| BitsMask | ||
| BorderColorMask | ||
| BorderColorShift | ||
| CompareAlways | Compare when sampling depth texture: always. |
|
| CompareEqual | Compare when sampling depth texture: equal. |
|
| CompareGequal | Compare when sampling depth texture: greater or equal. |
|
| CompareGreater | Compare when sampling depth texture: greater. |
|
| CompareLequal | Compare when sampling depth texture: less or equal. |
|
| CompareLess | Compare when sampling depth texture: less. |
|
| CompareMask | ||
| CompareNever | Compare when sampling depth texture: never. |
|
| CompareNotequal | Compare when sampling depth texture: not equal. |
|
| CompareShift | ||
| MagAnisotropic | Mag sampling mode: Anisotropic |
|
| MagMask | ||
| MagPoint | Mag sampling mode: Point |
|
| MagShift | ||
| MinAnisotropic | Min sampling mode: Anisotropic |
|
| MinMask | ||
| MinPoint | Min sampling mode: Point |
|
| MinShift | ||
| MipMask | ||
| MipPoint | Mip sampling mode: Point |
|
| MipShift | ||
| None | ||
| Point | ||
| ReservedMask | ||
| ReservedShift | ||
| SampleStencil | Sample stencil instead of depth. |
|
| UBorder | Wrap U mode: Border |
|
| UClamp | Wrap U mode: Clamp |
|
| UMask | ||
| UMirror | Wrap U mode: Mirror |
|
| UShift | ||
| UvwBorder | ||
| UvwClamp | ||
| UvwMirror | ||
| VBorder | Wrap V mode: Border |
|
| VClamp | Wrap V mode: Clamp |
|
| VMask | ||
| VMirror | Wrap V mode: Mirror |
|
| VShift | ||
| WBorder | Wrap W mode: Border |
|
| WClamp | Wrap W mode: Clamp |
|
| WMask | ||
| WMirror | Wrap W mode: Mirror |
|
| WShift |