docs.unity3d.com
    目次を表示する/隠す

    Enum bgfx.ResetFlags

    Namespace: Bgfx
    Syntax
    public enum ResetFlags : uint

    Fields

    Name Description Value
    Capture

    Begin screen capture.

    DepthClamp

    Enable depth clamp.

    FlipAfterRender

    This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when BGFX_CONFIG_MULTITHREADED=0.

    FlushAfterRender

    Flush rendering after submitting to GPU.

    Fullscreen

    Not supported yet.

    FullscreenMask
    FullscreenShift
    Hdr10

    Enable HDR10 rendering.

    Hidpi

    Enable HiDPI rendering.

    Maxanisotropy

    Turn on/off max anisotropy.

    MsaaMask
    MsaaShift
    MsaaX16

    Enable 16x MSAA.

    MsaaX2

    Enable 2x MSAA.

    MsaaX4

    Enable 4x MSAA.

    MsaaX8

    Enable 8x MSAA.

    None

    No reset flags.

    ReservedMask
    ReservedShift
    SrgbBackbuffer

    Enable sRGB backbuffer.

    Suspend

    Suspend rendering.

    Vsync

    Enable V-Sync.

    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)