Class MeshRendererConversion
Inheritance
MeshRendererConversion
Syntax
public class MeshRendererConversion : GameObjectConversionSystem
Methods
Declaration
public static void AddTransformComponent(GameObjectConversionSystem gsys, Entity uMeshRenderer, Entity subMeshRendererEntity)
Parameters
ConvertSubmesh(GameObjectConversionSystem, UnityEngine.MeshRenderer, UnityEngine.Mesh, Entity, Int32, Entity)
Declaration
public static Entity ConvertSubmesh(GameObjectConversionSystem gsys, UnityEngine.MeshRenderer uMeshRenderer, UnityEngine.Mesh uMesh, Entity meshEntity, int subMeshIndex, Entity materialEntity)
Parameters
| Type |
Name |
Description |
| GameObjectConversionSystem |
gsys |
|
| UnityEngine.MeshRenderer |
uMeshRenderer |
|
| UnityEngine.Mesh |
uMesh |
|
| Entity |
meshEntity |
|
| Int32 |
subMeshIndex |
|
| Entity |
materialEntity |
|
Returns
FindTargetMaterialEntity(GameObjectConversionSystem, Material[], Int32)
Declaration
public static Entity FindTargetMaterialEntity(GameObjectConversionSystem gsys, Material[] sharedMaterials, int materialIndex)
Parameters
Returns
OnUpdate()
Declaration
protected override void OnUpdate()