Struct AmbientLight
Ambient light. To add next to entity with a Light component on it. The ambient light color and intensity must be set in the Light Component.
Namespace: Unity.Tiny.Rendering
Syntax
public struct AmbientLight : IComponentData
Ambient light. To add next to entity with a Light component on it. The ambient light color and intensity must be set in the Light Component.
public struct AmbientLight : IComponentData