{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class TimeNotificationBehaviour | Timeline | 1.5.0-preview.5
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    Class TimeNotificationBehaviour

    Use this PlayableBehaviour to send notifications at a given time.

    Inheritance
    object
    PlayableBehaviour
    TimeNotificationBehaviour
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPlay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    public class TimeNotificationBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable

    Properties

    Name Description
    timeSource

    Sets an optional Playable that provides duration and Wrap mode information.

    Methods

    Name Description
    AddNotification(double, INotification, NotificationFlags)

    Adds a notification to be sent with flags, at a specific time.

    Create(PlayableGraph, double, DirectorWrapMode)

    Creates and initializes a ScriptPlayable with a TimeNotificationBehaviour.

    OnBehaviourPause(Playable, FrameData)

    This method is called when the Playable play state is changed to PlayState.Paused

    OnGraphStart(Playable)

    This method is called when the PlayableGraph that owns this PlayableBehaviour starts.

    PrepareFrame(Playable, FrameData)

    This method is called during the PrepareFrame phase of the PlayableGraph.

    See Also

    NotificationFlags
    概要
    トップに戻る
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