{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method AddReaction | Timeline | 1.5.0-preview.5
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Method AddReaction

    AddReaction(SignalAsset, UnityEvent)

    Defines a new reaction for a SignalAsset.

    Declaration
    public void AddReaction(SignalAsset asset, UnityEvent reaction)
    Parameters
    Type Name Description
    SignalAsset asset

    The SignalAsset for which the reaction is being defined.

    UnityEvent reaction

    The UnityEvent that describes the reaction.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown when the asset is null.

    ArgumentException

    Thrown when the SignalAsset is already registered with this receiver.

    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)