Class ParticleControlPlayable
Playable that synchronizes a particle system simulation.
Inherited Members
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
public class ParticleControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
Properties
Name | Description |
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particleSystem | The particle system to control |
Methods
Name | Description |
---|---|
Create(PlayableGraph, ParticleSystem, uint) | Creates a Playable with a ParticleControlPlayable behaviour attached |
Initialize(ParticleSystem, uint) | Initializes the behaviour with a particle system and random seed. |
OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |