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    Class ParticleControlPlayable

    Playable that synchronizes a particle system simulation.

    Inheritance
    object
    PlayableBehaviour
    ParticleControlPlayable
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    public class ParticleControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    Properties

    Name Description
    particleSystem

    The particle system to control

    Methods

    Name Description
    Create(PlayableGraph, ParticleSystem, uint)

    Creates a Playable with a ParticleControlPlayable behaviour attached

    Initialize(ParticleSystem, uint)

    Initializes the behaviour with a particle system and random seed.

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    概要
    トップに戻る
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