Interface IPropertyCollector
Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing.
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
public interface IPropertyCollector
Methods
Name | Description |
---|---|
AddFromClip(AnimationClip) | Add properties modified by an animation clip. |
AddFromClip(GameObject, AnimationClip) | Add property modifications modified by an animation clip. |
AddFromClips(IEnumerable<AnimationClip>) | Add property modifications specified by a list of animation clips. |
AddFromClips(GameObject, IEnumerable<AnimationClip>) | Add property modifications specified by a list of animation clips. |
AddFromComponent(GameObject, Component) | Set all serializable properties on a component to be under preview control. |
AddFromName(string) | Add property modifications using the serialized property name. |
AddFromName(Component, string) | Add property modifications using the serialized property name. |
AddFromName(GameObject, string) | Add property modifications using the serialized property name. |
AddFromName<T>(string) | Add property modifications using the serialized property name. |
AddFromName<T>(GameObject, string) | Add property modifications using the serialized property name. |
AddObjectProperties(Object, AnimationClip) | Add property modifications modified by an animation clip. |
PopActiveGameObject() | Removes the active GameObject from the modification stack, restoring the previous value. |
PushActiveGameObject(GameObject) | Sets the active game object for subsequent property modifications. |