{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Interface IPropertyCollector | Timeline | 1.5.0-preview.5
docs.unity3d.com
"{0}" の検索結果

    目次を表示する/隠す

    Interface IPropertyCollector

    Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing.

    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    public interface IPropertyCollector

    Methods

    Name Description
    AddFromClip(AnimationClip)

    Add properties modified by an animation clip.

    AddFromClip(GameObject, AnimationClip)

    Add property modifications modified by an animation clip.

    AddFromClips(IEnumerable<AnimationClip>)

    Add property modifications specified by a list of animation clips.

    AddFromClips(GameObject, IEnumerable<AnimationClip>)

    Add property modifications specified by a list of animation clips.

    AddFromComponent(GameObject, Component)

    Set all serializable properties on a component to be under preview control.

    AddFromName(string)

    Add property modifications using the serialized property name.

    AddFromName(Component, string)

    Add property modifications using the serialized property name.

    AddFromName(GameObject, string)

    Add property modifications using the serialized property name.

    AddFromName<T>(string)

    Add property modifications using the serialized property name.

    AddFromName<T>(GameObject, string)

    Add property modifications using the serialized property name.

    AddObjectProperties(Object, AnimationClip)

    Add property modifications modified by an animation clip.

    PopActiveGameObject()

    Removes the active GameObject from the modification stack, restoring the previous value.

    PushActiveGameObject(GameObject)

    Sets the active game object for subsequent property modifications.

    概要
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)