Interface IPropertyCollector
Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing.
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
public interface IPropertyCollector
Methods
| Name | Description |
|---|---|
| AddFromClip(AnimationClip) | Add properties modified by an animation clip. |
| AddFromClip(GameObject, AnimationClip) | Add property modifications modified by an animation clip. |
| AddFromClips(IEnumerable<AnimationClip>) | Add property modifications specified by a list of animation clips. |
| AddFromClips(GameObject, IEnumerable<AnimationClip>) | Add property modifications specified by a list of animation clips. |
| AddFromComponent(GameObject, Component) | Set all serializable properties on a component to be under preview control. |
| AddFromName(string) | Add property modifications using the serialized property name. |
| AddFromName(Component, string) | Add property modifications using the serialized property name. |
| AddFromName(GameObject, string) | Add property modifications using the serialized property name. |
| AddFromName<T>(string) | Add property modifications using the serialized property name. |
| AddFromName<T>(GameObject, string) | Add property modifications using the serialized property name. |
| AddObjectProperties(Object, AnimationClip) | Add property modifications modified by an animation clip. |
| PopActiveGameObject() | Removes the active GameObject from the modification stack, restoring the previous value. |
| PushActiveGameObject(GameObject) | Sets the active game object for subsequent property modifications. |