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    Class DirectorControlPlayable

    Playable Behaviour used to control a PlayableDirector.

    Inheritance
    object
    PlayableBehaviour
    DirectorControlPlayable
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
    Remarks

    This playable is used to control other PlayableDirector components from a Timeline sequence.

    Fields

    Name Description
    director

    The PlayableDirector being controlled by this PlayableBehaviour

    Methods

    Name Description
    Create(PlayableGraph, PlayableDirector)

    Creates a Playable with a DirectorControlPlayable attached

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    ProcessFrame(Playable, FrameData, object)

    This function is called during the ProcessFrame phase of the PlayableGraph.

    概要
    トップに戻る
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