Class DirectorControlPlayable
Playable Behaviour used to control a PlayableDirector.
Inherited Members
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
Remarks
This playable is used to control other PlayableDirector components from a Timeline sequence.
Fields
Name | Description |
---|---|
director | The PlayableDirector being controlled by this PlayableBehaviour |
Methods
Name | Description |
---|---|
Create(PlayableGraph, PlayableDirector) | Creates a Playable with a DirectorControlPlayable attached |
OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
OnPlayableDestroy(Playable) | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |