Field particleRandomSeed
Random seed to supply particle systems that are set to use autoRandomSeed
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
[SerializeField]
public uint particleRandomSeed
Returns
| Type | Description | 
|---|---|
| uint | 
Remarks
This is used to maintain determinism when playing back in timeline. Sub emitters will be assigned incrementing random seeds to maintain determinism and distinction.