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    Field particleRandomSeed

    Random seed to supply particle systems that are set to use autoRandomSeed

    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    [SerializeField]
    public uint particleRandomSeed
    Returns
    Type Description
    uint
    Remarks

    This is used to maintain determinism when playing back in timeline. Sub emitters will be assigned incrementing random seeds to maintain determinism and distinction.

    概要
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