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    Class ActivationControlPlayable

    Playable that controls the active state of a GameObject.

    Inheritance
    object
    PlayableBehaviour
    ActivationControlPlayable
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.PrepareFrame(Playable, FrameData)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    public class ActivationControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    Fields

    Name Description
    gameObject
    postPlayback

    Methods

    Name Description
    Create(PlayableGraph, GameObject, PostPlaybackState)

    Creates a ScriptPlayable with an ActivationControlPlayable behaviour attached

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnGraphStart(Playable)

    This function is called when the PlayableGraph that owns this PlayableBehaviour starts.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    ProcessFrame(Playable, FrameData, object)

    This function is called during the ProcessFrame phase of the PlayableGraph.

    概要
    トップに戻る
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