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    Class TimelineEditor

    Information currently being edited in the Timeline Editor Window.

    Inheritance
    object
    TimelineEditor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Timeline
    Assembly: solution.dll
    Syntax
    public static class TimelineEditor

    Properties

    Name Description
    inspectedAsset

    The TimelineAsset currently being shown in the Timeline window.

    inspectedDirector

    The PlayableDirector associated with the timeline currently being shown in the Timeline window.

    masterAsset

    The TimelineAsset at the root of the hierarchy currently being shown in the Timeline window.

    masterDirector

    The PlayableDirector responsible for the playback of the timeline currently being shown in the Timeline window.

    playableDirector

    The PlayableDirector currently being shown in the Timeline Editor Window.

    selectedClip

    The clip selected in the TimelineEditor.

    selectedClips

    The list of clips selected in the TimelineEditor.

    timelineAsset

    The TimelineAsset currently being shown in the Timeline Editor Window.

    Methods

    Name Description
    GetInspectedTimeFromMasterTime(double)

    Converts time from the master timeline to the current inspected timeline.

    GetMasterTimeFromInspectedTime(double)

    Converts time from the current inspected timeline to the master timeline.

    GetOrCreateWindow()

    Returns a reference to the Timeline Window. If the window is not opened, it will be opened.

    GetWindow()

    Returns a reference to the Timeline Window.

    Refresh(RefreshReason)

    Refreshes the different components affected by the currently inspected TimelineAsset, based on the RefreshReason provided.

    For better performance, it is recommended that you invoke this method once, after you modify the TimelineAsset. You should also combine reasons using the | operator.

    概要
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