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    Struct ActionContext

    Action context to be used by actions.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.Timeline.Actions
    Assembly: solution.dll
    Syntax
    public struct ActionContext

    Fields

    Name Description
    director

    The PlayableDirector that is used to play the current Timeline asset.

    invocationTime

    Time based on the position of the cursor on the timeline (in seconds). null if the time is not available (in case of a shortcut for example).

    timeline

    The Timeline asset that is currently opened in the Timeline window.

    Properties

    Name Description
    clips

    Clips that will be used by the actions.

    markers

    Markers that will be used by the actions.

    tracks

    Tracks that will be used by the actions.

    Extension Methods

    Invoker.Invoke<T>(ActionContext)

    See Also

    Invoker
    TimelineAction
    概要
    トップに戻る
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