ここは、このパッケージのスクリプト API のドキュメントです。
目次を表示する/隠す
-
TMPro
-
Atlas
Population Mode -
Caret
Info -
Caret
Position -
Color
Mode -
Compute_DT_Event
Args -
Compute_Distance
Transform_Event Types - Extents
-
Face
Info_Legacy -
Fast
Action -
Fast
Action<A> -
Fast
Action<A, B> -
Fast
Action<A, B, C> -
Font
Asset Creation Settings -
Font
Feature Lookup Flags -
Font
Styles -
Font
Weight -
Glyph
Pair Key -
Glyph
Value Record_Legacy -
Highlight
State -
Horizontal
Alignment Options -
IText
Element -
IText
Preprocessor -
Kerning
Pair -
Kerning
Pair Key -
Kerning
Table -
Masking
Offset Mode -
Masking
Types -
Material
Reference -
Material
Reference Manager - Mesh_Extents
-
Rich
Text Tag Attribute -
Shader
Utilities -
Fields
-
ID_Bevel
Amount -
ID_Clip
Rect -
ID_Env
Map -
ID_Env
Matrix -
ID_Env
Matrix Rotation -
ID_Face
Color -
ID_Face
Dilate -
ID_Face
Tex -
ID_Glow
Color -
ID_Glow
Inner -
ID_Glow
Offset -
ID_Glow
Outer -
ID_Glow
Power -
ID_Gradient
Scale -
ID_Light
Angle -
ID_Main
Tex -
ID_Mask
Coord -
ID_Mask
Softness X -
ID_Mask
Softness Y - ID_Outline2Color
- ID_Outline2Width
-
ID_Outline
Color -
ID_Outline
Softness -
ID_Outline
Tex -
ID_Outline
Width - ID_Padding
-
ID_Perspective
Filter -
ID_Scale
Ratio_A -
ID_Scale
Ratio_B -
ID_Scale
Ratio_C -
ID_Scale
X -
ID_Scale
Y -
ID_Shader
Flags - ID_Sharpness
- ID_Shininess
-
ID_Stencil
Comp -
ID_Stencil
ID -
ID_Stencil
Op -
ID_Stencil
Read Mask -
ID_Stencil
Write Mask -
ID_Texture
Height -
ID_Texture
Width -
ID_Underlay
Color -
ID_Underlay
Dilate -
ID_Underlay
Offset X -
ID_Underlay
Offset Y -
ID_Underlay
Softness -
ID_Use
Clip Rect -
ID_Vertex
Offset X -
ID_Vertex
Offset Y -
ID_Weight
Bold -
ID_Weight
Normal - Keyword_Bevel
- Keyword_Glow
- Keyword_MASK_HARD
- Keyword_MASK_SOFT
- Keyword_MASK_TEX
- Keyword_Outline
- Keyword_Ratios
- Keyword_Underlay
-
Shader
Tag_Cull Mode -
Shader
Tag_ZTest Mode -
is
Initialized
-
ID_Bevel
- Methods
-
Fields
-
Sorting
Layer Helper - TMP_Asset
- TMP_Character
-
TMP_Character
Info -
Fields
- ascender
-
aspect
Ratio -
base
Line -
bottom
Left -
bottom
Right - character
- color
- descender
-
element
Type -
font
Asset -
highlight
Color -
highlight
State - index
-
is
Using Alternate Typeface -
is
Visible -
line
Number - material
-
material
Reference Index - origin
-
page
Number -
point
Size - scale
-
sprite
Asset -
sprite
Index -
strikethrough
Color -
strikethrough
Vertex Index -
string
Length - style
-
text
Element -
top
Left -
top
Right -
underline
Color -
underline
Vertex Index -
vertex
Index - vertex_BL
- vertex_BR
- vertex_TL
- vertex_TR
-
x
Advance
-
Fields
-
TMP_Color
Gradient - TMP_Compatibility
-
TMP_Compatibility.
Anchor Positions -
TMP_Default
Controls -
TMP_Default
Controls. Resources - TMP_Dropdown
-
TMP_Dropdown.
Dropdown Event -
TMP_Dropdown.
Dropdown Item -
TMP_Dropdown.
Option Data -
TMP_Dropdown.
Option Data List -
TMP_Font
Asset - Fields
-
Properties
-
atlas
Height -
atlas
Padding -
atlas
Population Mode -
atlas
Render Mode -
atlas
Texture -
atlas
Texture Count -
atlas
Textures -
atlas
Width -
character
Lookup Table -
character
Table -
creation
Settings -
face
Info -
fallback
Font Asset Table -
font
Feature Table -
font
Info -
font
Weight Table -
glyph
Lookup Table -
glyph
Table -
is
Multi Atlas Textures Enabled -
source
Font File - version
-
atlas
- Methods
-
TMP_Font
Asset Utilities -
TMP_Font
Asset_Creation Menu -
TMP_Font
Feature Table -
TMP_Font
Style Stack -
TMP_Font
Utilities -
TMP_Font
Weight Pair - TMP_Glyph
-
TMP_Glyph
Adjustment Record -
TMP_Glyph
Pair Adjustment Record -
TMP_Glyph
Value Record -
TMP_Input
Field - Constructors
-
Fields
-
m_Caret
Position -
m_Caret
Select Position -
m_Caret
Visible -
m_Cursor
Verts -
m_Global
Font Asset -
m_Input
Validator -
m_Line
Limit - m_Mesh
-
m_On
Focus Select All - m_Placeholder
-
m_Rect
Transform -
m_Reset
On De Activation -
m_Scroll
Sensitivity -
m_Soft
Keyboard -
m_String
Position -
m_String
Select Position - m_Text
-
m_Text
Component -
m_Text
Component Rect Mask -
m_Text
Component Rect Transform -
m_Text
Viewport -
m_Text
Viewport Rect Mask -
m_Vertical
Scrollbar -
m_Vertical
Scrollbar Event Handler -
m_is
Rich Text Editing Allowed -
m_is
Select All
-
m_Caret
-
Properties
-
asterisk
Char -
caret
Blink Rate -
caret
Color -
caret
Position -
caret
Position Internal -
caret
Select Position Internal -
caret
Width -
character
Limit -
character
Validation -
content
Type -
custom
Caret Color -
flexible
Height -
flexible
Width -
font
Asset -
input
Type -
input
Validator -
is
Focused -
is
Rich Text Editing Allowed -
keyboard
Type -
layout
Priority -
line
Limit -
line
Type - mesh
-
min
Height -
min
Width -
multi
Line -
on
Deselect -
on
End Edit -
on
End Text Selection -
on
Focus Select All -
on
Select -
on
Submit -
on
Text Selection -
on
Touch Screen Keyboard Status Changed -
on
Validate Input -
on
Value Changed - placeholder
-
point
Size -
preferred
Height -
preferred
Width -
read
Only -
reset
On De Activation -
restore
Original Text On Escape -
rich
Text -
scroll
Sensitivity -
selection
Anchor Position -
selection
Color -
selection
Focus Position -
selection
String Anchor Position -
selection
String Focus Position -
should
Hide Mobile Input -
should
Hide Soft Keyboard -
string
Position -
string
Position Internal -
string
Select Position Internal - text
-
text
Component -
text
Viewport -
vertical
Scrollbar -
was
Canceled
-
asterisk
-
Methods
-
Activate
Input Field - Append
-
Calculate
Layout Input Horizontal -
Calculate
Layout Input Vertical -
Clamp
Caret Pos -
Clamp
String Pos -
Deactivate
Input Field -
Do
State Transition -
Force
Label Update -
Graphic
Update Complete -
Is
Valid Char -
Key
Pressed -
Late
Update -
Layout
Complete -
Move
Text End -
Move
Text Start -
Move
To End Of Line -
Move
To Start Of Line -
On
Begin Drag -
On
Control Click -
On
Deselect -
On
Disable -
On
Drag -
On
Enable -
On
End Drag -
On
Focus -
On
Pointer Click -
On
Pointer Down -
On
Scroll -
On
Select -
On
Submit -
On
Update Selected -
Process
Event - Rebuild
-
Release
Selection -
Select
All -
Send
On End Edit -
Send
On End Text Selection -
Send
On Focus -
Send
On Focus Lost -
Send
On Submit -
Send
On Text Selection -
Send
Touch Screen Keyboard Status Changed -
Set
Global Font Asset -
Set
Global Point Size -
Set
Text Without Notify -
Update
Label - Validate
-
Activate
-
TMP_Input
Field. Character Validation -
TMP_Input
Field. Content Type -
TMP_Input
Field. Edit State -
TMP_Input
Field. Input Type -
TMP_Input
Field. Line Type -
TMP_Input
Field. On Change Event -
TMP_Input
Field. On Validate Input -
TMP_Input
Field. Selection Event -
TMP_Input
Field. Submit Event -
TMP_Input
Field. Text Selection Event -
TMP_Input
Field. Touch Screen Keyboard Event -
TMP_Input
Validator -
TMP_Line
Info -
TMP_Link
Info -
TMP_Material
Manager -
Methods
-
Add
Fallback Material Reference -
Add
Masking Material -
Cleanup
Fallback Materials -
Clear
Materials -
Copy
Material Preset Properties -
Get
Base Material -
Get
Fallback Material -
Get
Material For Rendering -
Get
Stencil ID -
Get
Stencil Material -
Release
Base Material -
Release
Fallback Material -
Release
Stencil Material -
Remove
Fallback Material Reference -
Remove
Stencil Material -
Set
Stencil
-
Add
-
Methods
-
TMP_Material
Reference - TMP_Math
-
TMP_Mesh
Info - TMP_Offset
-
TMP_Package
Utilities -
TMP_Page
Info -
TMP_Post
Build Process Handler -
TMP_Project
Conversion Utility -
TMP_Project
Text Settings -
TMP_Resource
Manager -
TMP_Scrollbar
Event Handler -
TMP_Selection
Caret -
TMP_Settings
-
Properties
-
auto
Size Text Container -
default
Color Gradient Presets Path -
default
Font Asset -
default
Font Asset Path -
default
Font Size -
default
Sprite Asset -
default
Sprite Asset Path -
default
Style Sheet -
default
Text Auto Sizing Max Ratio -
default
Text Auto Sizing Min Ratio -
default
Text Mesh Pro Text Container Size -
default
Text Mesh Pro UIText Container Size -
enable
Emoji Support -
enable
Extra Padding -
enable
Kerning -
enable
Parse Escape Characters -
enable
Raycast Target -
enable
Tint All Sprites -
enable
Word Wrapping -
fallback
Font Assets -
following
Characters -
get
Font Features At Runtime - instance
-
is
Text Object Scale Static -
leading
Characters -
linebreaking
Rules -
match
Material Preset -
missing
Character Sprite Unicode -
missing
Glyph Character -
style
Sheets Resource Path -
use
Modern Hangul Line Breaking Rules - version
-
warnings
Disabled
-
auto
- Methods
-
Properties
-
TMP_Settings.
Line Breaking Table - TMP_Sprite
-
TMP_Sprite
Animator -
TMP_Sprite
Asset -
TMP_Sprite
Asset Importer -
TMP_Sprite
Character -
TMP_Sprite
Glyph -
TMP_Sprite
Info - TMP_Style
-
TMP_Style
Sheet -
TMP_Sub
Mesh -
TMP_Sub
Mesh UI -
TMP_Text
-
Fields
-
check
Padding Required -
is
Mask Update Required -
k_Large
Negative Float -
k_Large
Negative Int -
k_Large
Negative Vector2 -
k_Large
Positive Float -
k_Large
Positive Int -
k_Large
Positive Vector2 -
m_Auto
Size Iteration Count -
m_Auto
Size Max Iteration Count -
m_Element
Ascender -
m_Element
Descender - m_Ellipsis
- m_FXMatrix
-
m_Font
Style Internal -
m_Font
Weight Internal -
m_Font
Weight Stack -
m_Glyph
Horizontal Advance Adjustment -
m_Highlight
State Stack -
m_Horizontal
Alignment -
m_Internal
Parsing Buffer -
m_Internal
Parsing Buffer Size -
m_Is
Auto Size Point Size Set -
m_Is
Driven Line Spacing -
m_Is
Text Object Scale Static -
m_Italic
Angle -
m_Italic
Angle Stack -
m_Layout
Element -
m_Page
Ascender -
m_Previous
Pivot Position -
m_Previous
Rect Transform Size -
m_Saved
Ellipsis State -
m_Saved
Last Valid State -
m_Saved
Line State -
m_Saved
Soft Line Break State -
m_Saved
Word Wrap State -
m_Style
Sheet -
m_Text
Preprocessor -
m_Text
Style Hash Code -
m_Text
Style Stack Depth -
m_Text
Style Stacks - m_Underline
-
m_Vertex
Buffer Auto Size Reduction -
m_Vertical
Alignment -
m_action
Stack -
m_attribute
Parameter Values -
m_auto
Size Text Container -
m_baseline
Offset -
m_baseline
Offset Stack -
m_c
Spacing -
m_cached_Text
Element -
m_char
Width Adj Delta -
m_char
Width Max Adj -
m_character
Count -
m_character
Spacing -
m_color
Gradient Preset -
m_color
Gradient Preset Is Tinted -
m_color
Gradient Stack -
m_color
Mode -
m_color
Stack -
m_current
Font Asset -
m_current
Font Size -
m_current
Material -
m_current
Material Index -
m_current
Sprite Asset -
m_default
Sprite Asset -
m_enable
Auto Sizing -
m_enable
Extra Padding -
m_enable
Kerning -
m_enable
Vertex Gradient -
m_enable
Word Wrapping -
m_face
Color -
m_first
Character Of Line -
m_first
Overflow Character Index -
m_first
Visible Character -
m_first
Visible Character Of Line -
m_flexible
Height -
m_flexible
Width -
m_font
Asset -
m_font
Color -
m_font
Color32 -
m_font
Color Gradient -
m_font
Color Gradient Preset -
m_font
Material -
m_font
Materials -
m_font
Scale -
m_font
Scale Multiplier -
m_font
Shared Materials -
m_font
Size -
m_font
Size Base -
m_font
Size Max -
m_font
Size Min -
m_font
Style -
m_font
Style Stack -
m_font
Weight -
m_geometry
Sorting Order -
m_have
Properties Changed -
m_horizontal
Mapping -
m_html
Color -
m_html
Tag -
m_ignore
Active State -
m_ignore
Culling -
m_indent
Stack -
m_input_Char
Array -
m_is
Awake -
m_is
Calculating Preferred Values -
m_is
Character Wrapping Enabled -
m_is
Culling Enabled -
m_is
FXMatrix Set -
m_is
Ignoring Alignment -
m_is
Layout Dirty -
m_is
Masking Enabled -
m_is
Material Dirty -
m_is
New Page -
m_is
Non Breaking Space -
m_is
Orthographic -
m_is
Overlay -
m_is
Parsing Text -
m_is
Preferred Height Dirty -
m_is
Preferred Width Dirty -
m_is
Rich Text -
m_is
Right To Left -
m_is
SDFShader -
m_is
Text Truncated -
m_is
Using Bold -
m_is
Using Legacy Animation Component -
m_is
Volumetric Text -
m_last
Character Of Line -
m_last
Visible Character Of Line -
m_layout
Priority -
m_line
Height -
m_line
Justification -
m_line
Justification Stack -
m_line
Number -
m_line
Offset -
m_line
Spacing -
m_line
Spacing Delta -
m_line
Spacing Max -
m_line
Visible Character Count -
m_linked
Text Component - m_margin
-
m_margin
Height -
m_margin
Left -
m_margin
Right -
m_margin
Width -
m_material
Reference Index Lookup -
m_material
Reference Stack -
m_material
References -
m_max
Cap Height -
m_max
Font Size -
m_max
Height -
m_max
Line Ascender -
m_max
Line Descender -
m_max
Text Ascender -
m_max
Visible Characters -
m_max
Visible Lines -
m_max
Visible Words -
m_max
Width - m_mesh
-
m_mesh
Extents -
m_min
Font Size -
m_min
Height -
m_min
Width -
m_mono
Spacing -
m_outline
Color -
m_outline
Width -
m_overflow
Mode -
m_override
Html Colors - m_padding
-
m_page
Number -
m_page
To Display -
m_paragraph
Spacing -
m_parse
Ctrl Characters -
m_preferred
Height -
m_preferred
Width -
m_rect
Transform -
m_render
Mode -
m_rendered
Height -
m_rendered
Width -
m_shared
Material -
m_size
Stack - m_spacing
-
m_sprite
Animation ID -
m_sprite
Animator -
m_sprite
Asset -
m_sprite
Color -
m_sprite
Count -
m_sprite
Index -
m_start
Of Line Ascender -
m_start
Of Line Descender -
m_strikethrough
Color -
m_strikethrough
Color Stack -
m_tab
Spacing - m_text
-
m_text
Alignment -
m_text
Container Local Corners -
m_text
Element Type -
m_text
Info -
m_tint
All Sprites -
m_tint
Sprite -
m_total
Character Count - m_transform
-
m_underline
Color -
m_underline
Color Stack -
m_use
Max Visible Descender -
m_uv
Line Offset -
m_vertical
Mapping - m_width
-
m_word
Spacing -
m_word
Wrapping Ratios -
m_x
Advance -
m_xml
Attribute -
s_color
White - tag_Indent
-
tag_Line
Indent -
tag_No
Parsing
-
check
-
Properties
- alignment
- alpha
-
auto
Size Text Container - bounds
-
character
Spacing -
character
Width Adjustment - color
-
color
Gradient -
color
Gradient Preset -
enable
Auto Sizing -
enable
Culling -
enable
Kerning -
enable
Vertex Gradient -
enable
Word Wrapping -
extra
Padding -
face
Color -
first
Overflow Character Index -
first
Visible Character -
flexible
Height -
flexible
Width - font
-
font
Material -
font
Materials -
font
Scale -
font
Shared Material -
font
Shared Materials -
font
Size -
font
Size Max -
font
Size Min -
font
Style -
font
Weight -
geometry
Sorting Order -
have
Properties Changed -
horizontal
Alignment -
horizontal
Mapping -
ignore
Visibility -
is
Orthographic -
is
Overlay -
is
Right To Left Text -
is
Text Object Scale Static -
is
Text Overflowing -
is
Text Truncated -
is
Using Bold -
is
Using Legacy Animation Component -
is
Volumetric Text -
layout
Element -
layout
Priority -
line
Spacing -
line
Spacing Adjustment -
linked
Text Component -
mapping
Uv Line Offset - margin
-
max
Height -
max
Visible Characters -
max
Visible Lines -
max
Visible Words -
max
Width - mesh
-
min
Height -
min
Width -
outline
Color -
outline
Width -
overflow
Mode -
override
Color Tags -
page
To Display -
paragraph
Spacing -
parse
Ctrl Characters -
pixels
Per Unit -
preferred
Height -
preferred
Width -
rect
Transform -
render
Mode -
rendered
Height -
rendered
Width -
rich
Text -
sprite
Animator -
sprite
Asset -
style
Sheet - text
-
text
Bounds -
text
Info -
text
Preprocessor -
text
Style -
tint
All Sprites - transform
-
use
Max Visible Descender -
vertex
Buffer Auto Size Reduction -
vertical
Alignment -
vertical
Mapping -
word
Spacing -
word
Wrapping Ratios
-
Methods
-
Adjust
Line Offset -
Calculate
Preferred Values -
Char
Array To Internal Parsing Buffer -
Clear
Mesh -
Compute
Margin Size -
Convert
To Float -
Create
Material Instance -
Cross
Fade Alpha -
Cross
Fade Color -
Destroy
Sub Mesh Objects -
Draw
Text Highlight -
Draw
Underline Mesh -
Fill
Character Vertex Buffers -
Fill
Sprite Vertex Buffers -
Force
Mesh Update -
Generate
Text Mesh -
Get
Compound Bounds -
Get
Ellipsis Special Character -
Get
Font Asset For Weight -
Get
Material -
Get
Materials -
Get
Padding For Material -
Get
Parsed Text -
Get
Preferred Height -
Get
Preferred Values -
Get
Preferred Width -
Get
Rendered Height -
Get
Rendered Values -
Get
Rendered Width -
Get
Shared Materials -
Get
Special Characters -
Get
Text Bounds -
Get
Text Container Local Corners -
Get
Text Info -
Get
UTF16 -
Get
UTF32 -
Get
Underline Special Character -
Hex
Chars To Color -
Hex
To Int -
Insert
New Line -
Internal
Cross Fade Alpha -
Internal
Cross Fade Color -
Load
Default Settings -
Load
Font Asset -
Pack
UV -
Parse
Input Text -
Replace
Tag With Character -
Resize
Line Extents -
Restore
Word Wrapping State -
Save
Glyph Vertex Info -
Save
Sprite Vertex Info -
Save
Word Wrapping State -
Set
Active Sub Meshes -
Set
Array Sizes -
Set
Char Array -
Set
Culling -
Set
Face Color -
Set
Font Base Material -
Set
Outline Color -
Set
Outline Thickness -
Set
Shader Depth -
Set
Shared Material -
Set
Shared Materials -
Set
Text -
Set
Text Sorting Order -
Set
Vertex Color Gradient -
Set
Vertices -
String
Builder To Internal Parsing Buffer -
String
To Internal Parsing Buffer -
Update
Geometry -
Update
Mesh Padding -
Update
Vertex Data -
Validate
Html Tag
-
Adjust
- Events
-
Fields
-
TMP_Text.
Character Substitution -
TMP_Text.
Special Character -
TMP_Text.
Unicode Char -
TMP_Text
Element -
TMP_Text
Element Type -
TMP_Text
Element_Legacy -
TMP_Text
Info -
TMP_Text
Parsing Utilities -
TMP_Text
Processing Stack<T> -
TMP_Text
Utilities -
Methods
-
Distance
To Line -
Find
Intersecting Character -
Find
Intersecting Line -
Find
Intersecting Link -
Find
Intersecting Word -
Find
Nearest Character -
Find
Nearest Character On Line -
Find
Nearest Line -
Find
Nearest Link -
Find
Nearest Word -
Get
Cursor Index From Position -
Get
Hash Code -
Get
Simple Hash Code -
Get
Simple Hash Code Lowercase -
Hex
To Int -
Is
Intersecting Rect Transform -
Screen
Point To World Point In Rectangle -
String
Hex To Int -
To
Lower Fast -
To
Upper Fast
-
Distance
-
Methods
-
TMP_Update
Manager -
TMP_Update
Registry - TMP_Vertex
-
TMP_Vertex
Data Update Flags -
TMP_Word
Info -
TMPro_Event
Manager - Fields
-
Methods
- ON_COLOR_GRADIENT_PROPERTY_CHANGED
- ON_COMPUTE_DT_EVENT
- ON_DRAG_AND_DROP_MATERIAL_CHANGED
- ON_FONT_PROPERTY_CHANGED
- ON_MATERIAL_PROPERTY_CHANGED
- ON_RESOURCES_LOADED
- ON_SPRITE_ASSET_PROPERTY_CHANGED
- ON_TEXTMESHPRO_PROPERTY_CHANGED
- ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED
- ON_TEXT_CHANGED
- ON_TEXT_STYLE_PROPERTY_CHANGED
- ON_TMP_SETTINGS_CHANGED
-
TMPro_Extension
Methods -
Tag
Attribute -
Tag
Unit Type -
Tag
Value Type -
Text
Alignment Options -
Text
Container -
Text
Container Anchors -
Text
Element Type -
Text
Mesh Pro - Properties
-
Methods
- Awake
-
Calculate
Layout Input Horizontal -
Calculate
Layout Input Vertical -
Clear
Mesh -
Compute
Margin Size -
Destroy
Sub Mesh Objects -
Force
Mesh Update -
Generate
Text Mesh -
Get
Compound Bounds -
Get
Material -
Get
Materials -
Get
Shared Materials -
Get
Text Container Local Corners -
Get
Text Info -
Load
Font Asset -
On
Destroy -
On
Did Apply Animation Properties -
On
Disable -
On
Enable -
On
Rect Transform Dimensions Change -
On
Transform Parent Changed - Rebuild
-
Set
Active Sub Meshes -
Set
Active Sub Text Object Renderers -
Set
All Dirty -
Set
Array Sizes -
Set
Culling -
Set
Face Color -
Set
Layout Dirty -
Set
Mask -
Set
Material Dirty -
Set
Outline Color -
Set
Outline Thickness -
Set
Shader Depth -
Set
Shared Material -
Set
Shared Materials -
Set
Vertices Dirty -
Update
Font Asset -
Update
Geometry -
Update
Material -
Update
Mesh Padding -
Update
Vertex Data
- Events
-
Text
Mesh Pro UGUI - Fields
- Properties
-
Methods
- Awake
-
Calculate
Layout Input Horizontal -
Calculate
Layout Input Vertical -
Clear
Mesh -
Compute
Margin Size - Cull
-
Destroy
Sub Mesh Objects -
Force
Mesh Update -
Generate
Text Mesh -
Get
Compound Bounds -
Get
Material -
Get
Materials -
Get
Modified Material -
Get
Shared Materials -
Get
Text Container Local Corners -
Get
Text Info -
Internal
Cross Fade Alpha -
Internal
Cross Fade Color -
Load
Font Asset -
On
Canvas Hierarchy Changed -
On
Destroy -
On
Did Apply Animation Properties -
On
Disable -
On
Enable -
On
Rect Transform Dimensions Change -
On
Transform Parent Changed - Rebuild
-
Recalculate
Clipping -
Set
Active Sub Meshes -
Set
All Dirty -
Set
Array Sizes -
Set
Culling -
Set
Face Color -
Set
Layout Dirty -
Set
Material Dirty -
Set
Outline Color -
Set
Outline Thickness -
Set
Shader Depth -
Set
Shared Material -
Set
Shared Materials -
Set
Vertices Dirty -
Update
Font Asset -
Update
Geometry -
Update
Material -
Update
Mesh Padding -
Update
Vertex Data
- Events
-
Text
Overflow Modes -
Text
Render Flags -
Texture
Mapping Options -
Vertex
Gradient -
Vertex
Sorting Order -
Vertical
Alignment Options -
Word
Wrap State -
Fields
-
action
Stack -
baseline
Offset -
baseline
Stack -
basic
Style Stack -
c
Space -
color
Gradient Stack -
color
Stack -
current
Font Asset -
current
Font Size -
current
Material -
current
Material Index -
current
Sprite Asset -
first
Character Index -
first
Visible Character Index -
font
Scale -
font
Scale Multiplier -
font
Style -
font
Weight Stack -
glyph
Horizontal Advance Adjustment -
highlight
Color -
highlight
Color Stack -
highlight
State Stack -
horizontal
Alignment -
indent
Stack -
is
Driven Line Spacing -
is
Non Breaking Space -
italic
Angle -
italic
Angle Stack -
last
Character Index -
last
Visible Char Index -
line
Info -
line
Justification Stack -
line
Number -
line
Offset -
m
Space -
margin
Left -
margin
Right -
material
Reference Stack -
max
Ascender -
max
Cap Height -
max
Descender -
max
Line Ascender -
max
Line Descender -
mesh
Extents -
page
Ascender -
preferred
Height -
preferred
Width -
previous
Line Scale -
previous_Word
Break -
size
Stack -
sprite
Animation ID -
start
Of Line Ascender -
strikethrough
Color -
strikethrough
Color Stack -
style
Stack -
tag
No Parsing -
text
Info -
total_Character
Count -
underline
Color -
underline
Color Stack -
vertex
Color -
visible_Character
Count -
visible_Link
Count -
visible_Sprite
Count -
word
Count -
x
Advance
-
action
-
Fields
-
Atlas
-
TMPro.
Editor Utilities -
Dropdown
Editor -
Editor
Shader Utilities -
Font
Weight Drawer -
Glyph
Metrics Property Drawer -
Glyph
Rect Property Drawer -
Style
Drawer -
TMP_Base
Editor Panel -
Fields
-
k_Extra
Settings Label -
k_Ui
State Label -
m_Auto
Sizing Prop -
m_Char
Width Max Adj Prop -
m_Character
Spacing Prop -
m_Check
Padding Required Prop -
m_Color
Mode Prop -
m_Enable
Escape Character Parsing Prop -
m_Enable
Extra Padding Prop -
m_Enable
Kerning Prop -
m_Enable
Vertex Gradient Prop -
m_Enable
Word Wrapping Prop -
m_Font
Asset Prop -
m_Font
Color Gradient Preset Prop -
m_Font
Color Gradient Prop -
m_Font
Color Prop -
m_Font
Shared Material Prop -
m_Font
Size Base Prop -
m_Font
Size Max Prop -
m_Font
Size Min Prop -
m_Font
Size Prop -
m_Font
Style Prop -
m_Geometry
Sorting Order Prop -
m_Handle
Points -
m_Has
Font Asset Changed Prop -
m_Have
Properties Changed -
m_Horizontal
Alignment Prop -
m_Horizontal
Mapping Prop -
m_Is
Preset List Dirty -
m_Is
Rich Text Prop -
m_Is
Right To Left Prop -
m_Is
Text Object Scale Static Prop -
m_Line
Spacing Max Prop -
m_Line
Spacing Prop -
m_Linked
Text Component Prop -
m_Margin
Prop -
m_Material
Preset Index Lookup -
m_Material
Preset Names -
m_Material
Preset Selection Index -
m_Material
Presets -
m_Override
Html Color Prop -
m_Page
To Display Prop -
m_Paragraph
Spacing Prop -
m_Parent
Linked Text Component Prop -
m_Previous
Linked Text Component -
m_Rect
Corners -
m_Rect
Transform -
m_Rtl
Text -
m_Sprite
Asset Prop -
m_Style
Names -
m_Style
Selection Index -
m_Style
Sheet Asset Prop - m_Styles
-
m_Target
Material -
m_Text
Alignment Prop -
m_Text
Component -
m_Text
Overflow Mode Prop -
m_Text
Prop -
m_Text
Style Hash Code Prop -
m_Text
Style Index Lookup -
m_Use
Max Visible Descender Prop -
m_Uv
Line Offset Prop -
m_Vertical
Alignment Prop -
m_Vertical
Mapping Prop -
m_Word
Spacing Prop -
m_Word
Wrapping Ratios Prop -
s_Event
Id -
sel
Align Grid A -
sel
Align Grid B
-
k_Extra
-
Methods
-
Draw
Extra Settings -
Draw
Geometry Sorting -
Draw
Is Text Object Scale Static -
Draw
Kerning -
Draw
Main Settings -
Draw
Margin Property -
Draw
Margins -
Draw
Padding -
Draw
Parsing -
Draw
Property Slider -
Draw
Rich Text -
Draw
Sprite Asset -
Draw
Style Sheet -
Draw
Text Input -
Draw
Texture Mapping -
Get
Material Presets -
Get
Style Names -
Is
Mix Selection Types -
On
Disable -
On
Enable -
On
Inspector GUI -
On
Scene GUI -
On
Undo Redo
-
Draw
-
Fields
-
TMP_Base
Editor Panel. Foldout -
TMP_Base
Shader GUI -
TMP_Base
Shader GUI. Shader Feature -
TMP_Bitmap
Shader GUI -
TMP_Character
Property Drawer -
TMP_Color
Gradient Asset Menu -
TMP_Color
Gradient Editor -
TMP_Context
Menus -
TMP_Editor
Coroutine -
TMP_Editor
Panel -
TMP_Editor
Panel UI -
TMP_Editor
Utility -
TMP_Font
Asset Editor -
TMP_Glyph
Pair Adjustment Record Property Drawer -
TMP_Glyph
Property Drawer -
TMP_Horizontal
Alignment Drawer -
TMP_Input
Field Editor -
TMP_SDFShader
GUI -
TMP_Settings
Editor -
TMP_Sprite
Asset Editor -
TMP_Sprite
Asset Menu -
TMP_Sprite
Character Property Drawer -
TMP_Sprite
Glyph Property Drawer -
TMP_Style
Asset Menu -
TMP_Style
Editor -
TMP_Sub
Mesh UI_Editor -
TMP_Sub
Mesh_Editor -
TMP_Text
Alignment Drawer -
TMP_UIStyle
Manager -
Fields
-
align
Baseline -
align
Bottom -
align
Capline -
align
Center -
align
Content A -
align
Content B -
align
Flush -
align
Geo Center -
align
Justified -
align
Left -
align
Middle -
align
Midline -
align
Right -
align
Top -
alignment
Button Left -
alignment
Button Mid -
alignment
Button Right -
bold
Foldout -
centered
Label - label
-
panel
Title -
right
Label -
section
Header -
section
Header Texture -
text
Area Box Window -
wrapping
Text Area
-
align
-
Fields
-
TMP_Vertical
Alignment Drawer -
TMPro_Create
Object Menu -
TMPro_Font
Asset Creator Window -
TMPro_Text
Container Editor -
TMPro_Texture
Post Processor
-
Dropdown
-
TMPro.
Sprite Asset Utilities