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    Class TMP_SpriteAsset

    Inheritance
    object
    Object
    ScriptableObject
    TMP_Asset
    TMP_SpriteAsset
    Inherited Members
    TMP_Asset.instanceID
    TMP_Asset.hashCode
    TMP_Asset.material
    TMP_Asset.materialHashCode
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: TMPro
    Assembly: solution.dll
    Syntax
    [ExcludeFromPreset]
    public class TMP_SpriteAsset : TMP_Asset

    Fields

    Name Description
    fallbackSpriteAssets

    List which contains the Fallback font assets for this font.

    spriteInfoList
    spriteSheet

    Properties

    Name Description
    faceInfo

    Information about the sprite asset's face.

    spriteCharacterLookupTable

    Dictionary used to lookup sprite characters by their unicode value.

    spriteCharacterTable
    spriteGlyphTable
    version

    The version of the sprite asset class. Version 1.1.0 updates the asset data structure to be compatible with new font asset structure.

    Methods

    Name Description
    GetSpriteIndexFromHashcode(int)

    Function which returns the sprite index using the hashcode of the name

    GetSpriteIndexFromName(string)

    Returns the index of the sprite for the given name.

    GetSpriteIndexFromUnicode(uint)

    Returns the index of the sprite for the given unicode value.

    SearchForSpriteByHashCode(TMP_SpriteAsset, int, bool, out int)

    Search the given sprite asset and fallbacks for a sprite whose hash code value of its name matches the target hash code.

    SearchForSpriteByUnicode(TMP_SpriteAsset, uint, bool, out int)

    Search through the given sprite asset and its fallbacks for the specified sprite matching the given unicode character.

    SortGlyphTable()

    Sort the sprite glyph table by glyph index.

    UpdateLookupTables()

    Function to update the sprite name and unicode lookup tables. This function should be called when a sprite's name or unicode value changes or when a new sprite is added.

    概要
    トップに戻る
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