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    Struct TMP_MeshInfo

    Structure which contains the vertex attributes (geometry) of the text object.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: TMPro
    Assembly: solution.dll
    Syntax
    public struct TMP_MeshInfo

    Constructors

    Name Description
    TMP_MeshInfo(Mesh, int)

    Function to pre-allocate vertex attributes for a mesh of size X.

    TMP_MeshInfo(Mesh, int, bool)

    Function to pre-allocate vertex attributes for a mesh of size X.

    Fields

    Name Description
    colors32
    material
    mesh
    normals
    tangents
    triangles
    uvs0
    uvs2
    vertexCount
    vertices

    Methods

    Name Description
    Clear()

    Function to clear the vertices while preserving the Triangles, Normals and Tangents.

    Clear(bool)

    Function to clear the vertices while preserving the Triangles, Normals and Tangents.

    ClearUnusedVertices()

    Function to clear the vertices while preserving the Triangles, Normals and Tangents.

    ClearUnusedVertices(int)

    Function used to mark unused vertices as degenerate.

    ClearUnusedVertices(int, bool)

    Function used to mark unused vertices as degenerate an upload resulting data to the mesh.

    ResizeMeshInfo(int)

    Function to resized the content of MeshData and re-assign normals, tangents and triangles.

    ResizeMeshInfo(int, bool)

    Function to resized the content of MeshData and re-assign normals, tangents and triangles.

    SortGeometry(IList<int>)

    Function to rearrange the quads of the text object to change their rendering order.

    SortGeometry(VertexSortingOrder)
    SwapVertexData(int, int)

    Method to swap the vertex attributes between src and dst quads.

    概要
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