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    Class TMP_MaterialManager

    Inheritance
    object
    TMP_MaterialManager
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: TMPro
    Assembly: solution.dll
    Syntax
    public static class TMP_MaterialManager

    Methods

    Name Description
    AddFallbackMaterialReference(Material)
    AddMaskingMaterial(Material, Material, int)
    CleanupFallbackMaterials()
    ClearMaterials()
    CopyMaterialPresetProperties(Material, Material)

    Function to copy the properties of a source material preset to another while preserving the unique font asset properties of the destination material.

    GetBaseMaterial(Material)
    GetFallbackMaterial(Material, Material)

    This function returns a material instance using the material properties of a previous material but using the font atlas texture of the new font asset.

    GetMaterialForRendering(MaskableGraphic, Material)
    GetStencilID(GameObject)

    Function to get the Stencil ID

    GetStencilMaterial(Material, int)

    Create a Masking Material Instance for the given ID

    ReleaseBaseMaterial(Material)
    ReleaseFallbackMaterial(Material)

    Function to release the fallback material.

    ReleaseStencilMaterial(Material)

    Function to release the stencil material.

    RemoveFallbackMaterialReference(Material)
    RemoveStencilMaterial(Material)
    SetStencil(Material, int)

    Function to set the Material Stencil ID

    概要
    トップに戻る
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