Saturation ノード
説明
入力 In の彩度を入力 Saturation の値で調節します。Saturation の値が 1 の場合、入力がそのまま (変更されずに) 返されます。Saturation の値が 0 の場合、完全に彩度が下がった状態で入力が返されます。
ポート
Name |
Direction |
タイプ |
バインディング |
説明 |
In |
入力 |
Vector 3 |
なし |
入力値 |
Saturation |
入力 |
Vector 1 |
なし |
彩度の値 |
Out |
出力 |
Vector 3 |
なし |
出力値 |
生成されるコードの例
以下のサンプルコードは、このノードの出力の一例を示したものです。
void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
{
float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
Out = luma.xxx + Saturation.xxx * (In - luma.xxx);
}
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