Linear Blend Skinning ノード
説明
このノードを使用すると、線形ブレンド頂点スキニング (Linear Blend Vertex Skinning) が適用できます。このノードは DOTS Hybrid Renderer との併用によってのみ機能します。_SkinMatrices
バッファ内にスキニング行列を供給する必要があります。このノードは、_SkinMatrixIndex
プロパティーを使用して、現在のメッシュに関連する行列が _SkinMatrices
バッファ内のどこにあるかを計算します。
ポート
Name |
Direction |
タイプ |
ステージ |
説明 |
Position |
入力 |
Vector3 |
Vertex |
オブジェクト空間における頂点の位置 |
Normal |
入力 |
Vector3 |
Vertex |
オブジェクト空間における頂点の法線 |
Tangent |
入力 |
Vector3 |
Vertex |
オブジェクト空間における頂点の接線 |
Position |
出力 |
Vector3 |
Vertex |
スキニングされた頂点の位置を出力します。 |
Normal |
出力 |
Vector3 |
Vertex |
スキニングされた頂点の法線を出力します。 |
Tangent |
出力 |
Vector3 |
Vertex |
スキニングされた頂点の接線を出力します。 |
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