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    Namespace UnityEditor.Sequences

    Classes

    MasterSequenceExtensions

    This class extends the MasterSequence asset management with Unity Editor basic capabilities: save, delete, rename.

    SceneManagement

    An interface for manipulating Scenes in the context of TimelineSequence.

    SequenceAssetException

    The SequenceAssetException is thrown each time a Prefab is not a valid Sequence Asset. For example if it doesn't have the SequenceAsset component on it, or if it is not a Regular or a Variant Prefab as expected.

    SequenceAssetUtility

    SequenceAssetUtility provides multiple functions to help creates and manipulates Sequence Asset Prefabs and Variants. A Sequence Asset is a Regular or a Variant Prefab "tagged" using the SequenceAsset component. Sequence Assets are visible and manageable in the Sequences window and are Prefabs ready to be used in a MasterSequence.

    SequenceUtility

    Utility functions to manipulate MasterSequence assets and Sequence objects.

    TimelineSequenceExtensions

    This class extends the TimelineSequence asset management with Unity Editor basic capabilities: save, delete, rename, record.

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