Delegate OnDisconnectHandler
Namespace: Unity.RenderStreaming.Signaling
Syntax
public delegate void OnDisconnectHandler(ISignaling signaling, string connectionId);
Parameters
| Type | Name | Description |
|---|---|---|
| ISignaling | signaling | |
| String | connectionId |
public delegate void OnDisconnectHandler(ISignaling signaling, string connectionId);
| Type | Name | Description |
|---|---|---|
| ISignaling | signaling | |
| String | connectionId |