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    Class PathTracing

    A volume component that holds settings for the Path Tracing effect.

    Inheritance
    Object
    PathTracing
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public sealed class PathTracing : VolumeComponent

    Constructors

    PathTracing()

    Default constructor for the path tracing volume component.

    Declaration
    public PathTracing()

    Fields

    enable

    Enables path tracing (thus disabling most other passes).

    Declaration
    public BoolParameter enable
    Field Value
    Type Description
    BoolParameter

    layerMask

    Defines the layers that path tracing should include.

    Declaration
    public LayerMaskParameter layerMask
    Field Value
    Type Description
    LayerMaskParameter

    maximumDepth

    Defines the maximum number of bounces for each path, in [minimumDepth, 10].

    Declaration
    public ClampedIntParameter maximumDepth
    Field Value
    Type Description
    ClampedIntParameter

    maximumIntensity

    Defines the maximum intensity value computed for a path segment.

    Declaration
    public ClampedFloatParameter maximumIntensity
    Field Value
    Type Description
    ClampedFloatParameter

    maximumSamples

    Defines the maximum number of paths cast within each pixel, over time (one per frame).

    Declaration
    public ClampedIntParameter maximumSamples
    Field Value
    Type Description
    ClampedIntParameter

    minimumDepth

    Defines the minimum number of bounces for each path, in [1, 10].

    Declaration
    public ClampedIntParameter minimumDepth
    Field Value
    Type Description
    ClampedIntParameter
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