docs.unity3d.com
    目次を表示する/隠す

    Class IndirectLightingController

    Component that allow you to control the indirect specular and diffuse intensity

    Inheritance
    Object
    IndirectLightingController
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public class IndirectLightingController : VolumeComponent

    Fields

    indirectDiffuseLightingLayers

    Controls which layer will be affected by the indirect diffuse lighting multiplier

    Declaration
    public IndirectLightingController.LightLayerEnumParameter indirectDiffuseLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    indirectDiffuseLightingMultiplier

    Indirect diffuse lighting multiplier, between 0 and 1

    Declaration
    public MinFloatParameter indirectDiffuseLightingMultiplier
    Field Value
    Type Description
    MinFloatParameter

    reflectionLightingLayers

    Controls which layer will be affected by the reflection lighting multiplier

    Declaration
    public IndirectLightingController.LightLayerEnumParameter reflectionLightingLayers
    Field Value
    Type Description
    IndirectLightingController.LightLayerEnumParameter

    reflectionLightingMultiplier

    Reflection lighting multiplier, between 0 and 1

    Declaration
    public MinFloatParameter reflectionLightingMultiplier
    Field Value
    Type Description
    MinFloatParameter

    reflectionProbeIntensityMultiplier

    Reflection probe and Planar reflection intensity multiplier, between 0 and 1

    Declaration
    public MinFloatParameter reflectionProbeIntensityMultiplier
    Field Value
    Type Description
    MinFloatParameter

    Methods

    GetIndirectDiffuseLightingLayers()

    Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetIndirectDiffuseLightingLayers()
    Returns
    Type Description
    UInt32

    GetReflectionLightingLayers()

    Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1

    Declaration
    public uint GetReflectionLightingLayers()
    Returns
    Type Description
    UInt32
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)