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    Struct HDAdditionalCameraData.BufferAccess

    Structure used to access graphics buffers for this camera.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public struct BufferAccess

    Methods

    RequestAccess(HDAdditionalCameraData.BufferAccessType)

    Request access to a list of buffer in the form of a bitfield.

    Declaration
    public void RequestAccess(HDAdditionalCameraData.BufferAccessType flags)
    Parameters
    Type Name Description
    HDAdditionalCameraData.BufferAccessType flags

    List of buffers that need to be accessed.

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