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    Enum CameraClampMode

    Determine how the component of the motion vectors coming from the camera are clamped.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public enum CameraClampMode : int

    Fields

    Name Description Value
    FullCameraMotionVector

    Clamp the motion vectors coming from the camera entirely (translation and rotation included).

    None

    Camera derived motion vectors are not treated differently.

    Rotation

    Clamp camera rotation separately.

    SeparateTranslationAndRotation

    Clamp camera rotation and translation separately.

    Translation

    Clamp camera rotation separately.

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