docs.unity3d.com
    目次を表示する/隠す

    Class Bloom

    A volume component that holds settings for the Bloom effect.

    Inheritance
    Object
    VolumeComponentWithQuality
    Bloom
    Inherited Members
    VolumeComponentWithQuality.quality
    VolumeComponentWithQuality.UsesQualitySettings()
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public sealed class Bloom : VolumeComponentWithQuality, IPostProcessComponent

    Fields

    anamorphic

    When enabled, bloom stretches horizontally depending on the current physical Camera's Anamorphism property value.

    Declaration
    public BoolParameter anamorphic
    Field Value
    Type Description
    BoolParameter

    dirtIntensity

    Controls the strength of the lens dirt.

    Declaration
    public MinFloatParameter dirtIntensity
    Field Value
    Type Description
    MinFloatParameter

    dirtTexture

    Specifies a Texture to add smudges or dust to the bloom effect.

    Declaration
    public TextureParameter dirtTexture
    Field Value
    Type Description
    TextureParameter

    intensity

    Controls the strength of the bloom filter.

    Declaration
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    scatter

    Controls the extent of the veiling effect.

    Declaration
    public ClampedFloatParameter scatter
    Field Value
    Type Description
    ClampedFloatParameter

    threshold

    Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. A value above 0 will disregard energy conservation rules.

    Declaration
    public MinFloatParameter threshold
    Field Value
    Type Description
    MinFloatParameter

    tint

    Specifies the tint of the bloom filter.

    Declaration
    public ColorParameter tint
    Field Value
    Type Description
    ColorParameter

    Properties

    highQualityFiltering

    When enabled, bloom uses bicubic sampling instead of bilinear sampling for the upsampling passes.

    Declaration
    public bool highQualityFiltering { get; set; }
    Property Value
    Type Description
    Boolean

    highQualityPrefiltering

    When enabled, bloom uses multiple bilinear samples for the prefiltering pass.

    Declaration
    public bool highQualityPrefiltering { get; set; }
    Property Value
    Type Description
    Boolean

    resolution

    Specifies the resolution at which HDRP processes the effect.

    Declaration
    public BloomResolution resolution { get; set; }
    Property Value
    Type Description
    BloomResolution
    See Also
    BloomResolution

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    true if the effect should be rendered, false otherwise.

    Implements
    IPostProcessComponent.IsActive()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)