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    Class ObjectPool<T>

    Generic object pool.

    Inheritance
    Object
    ObjectPool<T>
    Namespace: UnityEngine.Rendering
    Syntax
    public class ObjectPool<T> : object where T : new()
    Type Parameters
    Name Description
    T

    Type of the object pool.

    Constructors

    ObjectPool(UnityAction<T>, UnityAction<T>, Boolean)

    Constructor.

    Declaration
    public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease, bool collectionCheck = true)
    Parameters
    Type Name Description
    UnityAction<T> actionOnGet

    Action on get.

    UnityAction<T> actionOnRelease

    Action on release.

    Boolean collectionCheck

    True if collection integrity should be checked.

    Properties

    countActive

    Number of active objects in the pool.

    Declaration
    public int countActive { get; }
    Property Value
    Type Description
    Int32

    countAll

    Number of objects in the pool.

    Declaration
    public int countAll { get; }
    Property Value
    Type Description
    Int32

    countInactive

    Number of inactive objects in the pool.

    Declaration
    public int countInactive { get; }
    Property Value
    Type Description
    Int32

    Methods

    Get()

    Get an object from the pool.

    Declaration
    public T Get()
    Returns
    Type Description
    T

    A new object from the pool.

    Get(out T)

    Get et new PooledObject.

    Declaration
    public ObjectPool<T>.PooledObject Get(out T v)
    Parameters
    Type Name Description
    T v

    Output new typed object.

    Returns
    Type Description
    ObjectPool.PooledObject<>

    New PooledObject

    Release(T)

    Release an object to the pool.

    Declaration
    public void Release(T element)
    Parameters
    Type Name Description
    T element

    Object to release.

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