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    Class RenderGraphDefaultResources

    Helper class allowing access to default resources (black or white texture, etc.) during render passes.

    Inheritance
    Object
    RenderGraphDefaultResources
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public class RenderGraphDefaultResources : object

    Properties

    blackTexture

    Default black 2D texture.

    Declaration
    public TextureHandle blackTexture { get; }
    Property Value
    Type Description
    TextureHandle

    blackTexture3DXR

    Default black XR 3D texture.

    Declaration
    public TextureHandle blackTexture3DXR { get; }
    Property Value
    Type Description
    TextureHandle

    blackTextureArrayXR

    Default black XR 2D Array texture.

    Declaration
    public TextureHandle blackTextureArrayXR { get; }
    Property Value
    Type Description
    TextureHandle

    blackTextureXR

    Default black XR 2D texture.

    Declaration
    public TextureHandle blackTextureXR { get; }
    Property Value
    Type Description
    TextureHandle

    blackUIntTextureXR

    Default black (UInt) XR 2D texture.

    Declaration
    public TextureHandle blackUIntTextureXR { get; }
    Property Value
    Type Description
    TextureHandle

    clearTextureXR

    Default clear color XR 2D texture.

    Declaration
    public TextureHandle clearTextureXR { get; }
    Property Value
    Type Description
    TextureHandle

    magentaTextureXR

    Default magenta XR 2D texture.

    Declaration
    public TextureHandle magentaTextureXR { get; }
    Property Value
    Type Description
    TextureHandle

    whiteTexture

    Default white 2D texture.

    Declaration
    public TextureHandle whiteTexture { get; }
    Property Value
    Type Description
    TextureHandle

    whiteTextureXR

    Default white XR 2D texture.

    Declaration
    public TextureHandle whiteTextureXR { get; }
    Property Value
    Type Description
    TextureHandle
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