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    Enum RefreshMask

    Selectively rebuild and apply mesh attributes to the UnityEngine.Mesh asset.

    Namespace: UnityEngine.ProBuilder
    Syntax
    [Flags]
    public enum RefreshMask

    Fields

    Name Description Value
    All

    Refresh all optional mesh attributes.

    Bounds

    Bounds will be recalculated.

    Collisions

    Re-assign the MeshCollider sharedMesh.

    Colors

    Colors will be rebuilt.

    Normals

    Normals will be recalculated and applied.

    Tangents

    Tangents will be recalculated and applied.

    UV

    Textures channel will be rebuilt.

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